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Release Rate Controls
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These control the the rate of which Lemmings enter the level. A release rate of 99 means there will be a flow of Lemmings, while a releae rate of 1 would mean one lemming every five or so seconds. To change the release rate, click on either + or -. You cannot make the release rate any lower than what the default for that level is. (For example, if the default release rate for a level was 88, I could only make the release rate 89, 90, 91, 92, 93, 94, 95, 96, 97, 98 or 99)
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Climber
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This skill stays with a Lemming until the end of a level. Allows a Lemming to scale a 90° upright. As soon as it hits its head, it falls.
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Floater
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This skill stays with a Lemming until the end of a level. Normally, a lemmings can only survive a fall of a certain distance. The Floater skill allows the selected Lemmings to be able to safely fall ANY distance.
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Bomber
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Makes one unlucky Lemming continue what it is doing for five seconds. Following that, it explodes.
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Blocker
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Makes one Lemmings stop in his tracks and stand still. No other lemmings can get past the blocker.
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Builder
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Makes one Lemming build a diagonally upwards bridge for twelve 1 pixel steps. The builder will stop if he hits his head or hits a wall. If he hits a Blocker, he will turn around and continue building.
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Basher
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Makes one lemming dig horizontally through a surface until he comes to the other side come to a surface he can't dig through like steel.
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Miner
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Makes one Lemming dig diagonally down until he comes to the other side, the bottom of the level or comes across something he can't dig through (such as steel)
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Digger
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Makes one Lemmings dig vertically down until he comes to the other side, falls off the level or hits something he can't dig through (such as steel).
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Nuke all Lems!
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Makes every Lemmings in a level continue what they are doing for 5 seconds. Following that, all Lemmings explode.
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