Send one lemming left or right on the green bricks to a green lever which will lower the wall. Be sure the other lemming is away from the wall and ready to take on a pack of shooters before he can get to the flag.
Tricky 2 - One of Our Lemmings is Missing
The green lever in the center opens the three gates to the three flags. When the gates open, enemy lemmings flood out.
Tricky 3 - Switch in Time 2
Same as Switch in Time 1 (Fun 14,) just more lemmings shooting at you. Watch out for perimeter guards.
Tricky 4 - Delicate Sound of Lemmings
Walk forward to find the green lever and the flag. Lots of shooting lemmings. Avoid the green X's on the floor.
Tricky 5 - Indiana Lemming
The floor drops out from under you in this level, except the corners. Keep moving!
Tricky 6 - The Booby Trap
There is a lemming ready to shoot you right away. The three green levers open the three gates. Do not go through the gate on the right – that's where the booby trap is.
Tricky 7 - Even Lemmings Get the Blues
Pull the first green lever to lower the wall. There are two lemmings to take care of before you can grab the clocks. It is well worth the time to go to that green and red striped area and take them out. Pull the second green lever and head toward the right for the flag.
Tricky 8 - Comfortably Green
Head through the opening in the wall and up around the hedge that surrounds the flames. Take your time and shoot all the lemmings before you get off this wall. The green lever raises the gate on the right to the flag.
Tricky 9 - Snow Joke
Cross that brown patch and climb upward and to the right to find two floating tiles to the flag. The first one is a piece of cake. I suggest taking the second one at the corner.
Tricky 10 - High Tower
If you are daring, you can jump off and land on that moving red tile. If you are not, you can jump off the blue tiles on the left and come back around to follow the red tile to a green lever. This lever lowers a green lever for Red Lemming. Pull it to open the gates for the flags. The flags are to the left of the blue and yellow tiles.
Tricky 11 - Well, He Can't Get All of Us
Those two crates are decoys – nothing in them. There is a monster waiting to grab you in that cave. Take the lemmings by the cave two at a time and one of them will get by. Go through the opening in the fence and find the green lever on the right. It lowers the flag that is up the steps to the left.
Tricky 12 - Easy Peasy Lemming Squeezy
Ignore all the levers, gates, keys, etc. Just walk forward right up to the flag tower. When you get there, the floor will raise you up to the flag.
Tricky 13 - Come Fly With Me
You need the green key to open the gate to the flag. Bounce both lemmings over on the trampoline and walk to the left. Have one lemming stand in the opening in the tall wall. The other lemming pulls the green lever to raise the platform. If you want, you can sneak through the forest on the left to take out some of the enemy first. Walk around this wall until you get to the key then take a balloon ride back to the gate and the flag.
Tricky 14 - A Balloon Too Soon
Grab the balloon but don't use it until you have pulled the green lever ahead. Don't go to the green lever until you have taken care of all the shooters and grabbed the extra time. Then the balloon will take you over to the flag, and some more shooters.
Tricky 15 - What Could Possibly Be in Here?
Plenty of shooters in this level. The crate contains a catapult. Send one lemming over on the catapult to a green lever, and pull it. Have another lemming walk past the catapult and through the opened gate to the flag.
Tricky 16 - Four Lemmings and a Flag
Get the red key in the crate on the right for the gate ahead. (The other crate is a decoy.) Forget about the first floating tile you see. Hop up on the right and go around that way. Take the last floating tile across and head toward the bottom right. The flag is in the trees.
Tricky 17 - Hide and Seek
Follow the dirt path to the green level. Then continue forward to the flag.
Tricky 18 - Lemming Long Legs
Pull all the green levers you see. Do not take the path to the rear – nothing there.
Tricky 19 - The Red Lemming Connection
The lemmings walking around in circles control the floating tiles, so don't shoot them too hastily. Shoot them when the tile is on the way back to the center and you will have a firm path to the flag.
Tricky 20 - Wasn't There a Switch Here?
This level looks a little familiar… Take the floating tiles across, but there are no switches. Instead, stand on the center where the switch was and that lowers the flag.
Tricky 21 - Icelem Cometh
There is only one way to go here. After going up the stairway and down the other side, pull the green lever to lower the flag. Good luck against all the shooters!
Tricky 22 - State of Mind
Pull the green lever. Then head quickly to the left. Extra time is available all along the trek to the first flag. Pull the lever and it's the Red Lemming's turn. Step off the moving block onto the black/red bricks. Follow those bricks straight ahead to the flag.
Tricky 23 - Oh Blast and Double Blast!
Shoot the block in the center. Head down the right side, shooting the walls to lower them. At the end, shoot the block in the center. Then go back and down the other side to the flag.
Tricky 24 - Go Forth and Multiply
Go forth but stay to the right to find the green lever. Then head on down and around to the two flags. Go through the cloning machine to get a friend to help.
Tricky 25 - Mission Control
Have Red and Purple Lemming jump off the tower towards you and continue walking forward. The tower you come to has two holes in it – the flags are in there. Walk around to the front for access to the floating tile.
Tricky 26 - If You Can't Beat 'Em, Join 'Em
The floor falls out from under you, but not to worry. If you find yourself in a hole, just have a friend jump down there with you and the floor comes back up.