When the leader reaches the bottom, but well before he enters the "pit" on
right, make him a Blocker. All those who follow will turn to the left when
they reach him and go to the Exit. Release the Blocker by making him walk,
then immediately reverse his direction with another walk command so he too
can go to the Exit.
Results: 20 Lemmings saved.
Classic 2
The leader will move all the way to the left and drop down to where he picks
up a Spade tool. Leave him there for now. When the 2nd lemming reaches the
bottom and picks up the bag of bricks, make him turn around to the left. When
he reaches the edge of the pool of water, have him start laying bricks
straight across the pool. When he's finished, have the Lemming with the
Spade dig straight down twice. All the Lemmings will reach the exit.
Results: 22 Lemmings saved.
Classic 3
This is the first level with a real challenge. Make the 3rd Lemming a
Blocker. The Leader will pick up a Bag of Bricks. There are four "zappers"
in this level that will have to be neutralized - 2 on the upper level and 2 on
the lower. Plus there is one spot near the exit that will have to be covered
over with a brick. Since a Bag of Bricks contains only 8 bricks, you'll have
to ration them carefully. As the leader gets to the 1st zapper, make him lay
1 brick. (As he starts to lay the brick, make him stop by clicking the left
mouse button again, then point a red arrow down and to the right). Have him
repeat this (lay one brick under the 2nd zapper). When he reaches the wall on
the right, make him a Blocker.
Now have a Lemming Jump over the Blocker. He will pick up the Spade on his
way to the where the Leader waits. Before he gets there and just as he
arrives over the raised platform below and on the right, make him dig straight
down. When he walks to the wall on his right, make him a Blocker.
Now release the Blocker above who has the Bag of Bricks. He will drop down
and head to his left. When he drops into the "pit" below, he will have 2
more "zappers" to deal with in the same manner as the ones above, i.e., lay
one brick under each zapper to neutralize it. When he gets past the 2nd
zapper have him lay one more brick at the left edge of the pit so he can get
out. He will walk left towards the Exit. Before he gets there, there's a
gap in the walkway that has small grey "bricks" in it. He needs to lay
one of his own bricks to cover this "gap". If you miss and lay a brick in the
wrong place, turn him around and try again. (Each time a lemming steps on one
of those little grey "bricks" it disappears. And soon they're all gone and
the remaining lemmings will fall through to their death).
Results: All (22) Lemmings saved.
Classic 4
This looks almost impossible at first. In addition to the 10 Lemmings who
drop, there are 2 trapped in this level that need to be released and saved.
Start by making the 3rd Lemming a Blocker. The Leader will pick up a Shimmier
tool. However, he really needs the Bag of Bricks first. So before he can drop
down, turn him around to the left. Immediately have him Drop the Shimmier
tool. He will pick up the bag of bricks. When he drops down to the pipe over
the pool of water, wait until he reaches the end of the pipe, then make him
start laying bricks in a southeasterly direction, but only 2. (As soon as he
lays the 1st brick, click your mouse on him so he will lay only 2 bricks).
Now have him continue laying the next 6 bricks straight across to the right
towards the post. As soon as he lays the last brick, make him Jump over to the
Post and head for the Exit.
Now make any Lemming Jump over the Blocker. He will pick up the Shimmier tool.
Have him Shimmy across to where the trapped Lemmings are waiting. Because he
has the Shimmier, he won't pick up the Spade. When he next turns back to his
left, have him drop the Shimmier and proceed to pick up the Spade. Turn him
back around to the right and dig through the 1st green post.
The 3 Lemmings will now head for the brick bridge and each one will have to
be Jumped across to the post and will head for the Exit. (If any of the 3
Lemmings are too close to each other, either turn them back to the right, or
make them Blockers temporarily).
Now free the remaining Lemmings one at a time by having them Jump one at a
time over the Blocker and then Jump each one across the gap at the end of
the brick bridge, then free the Blocker and have him Jump also.
Result: 24 Lemmings saved.
Classic 5
Featuring a Lemme Fatale. Make the 3rd Lemming a Blocker. When the leader
drops off the landing platform turn him around to the left and let him
collect all the Bags of Bricks. Now turn him back to the right and find a
spot for him to start laying bricks to his right so as to close off the
path to the area where the Lemme Fatale is "plying her trade."
When the leader turns back to the left, have him lay bricks up and to the left
(northwest) starting from a point that will bring him fairly close to the Exit
platform. Just before he reaches the level of the Exit platform (one brick),
have him change direction to go directly west. When he gets almost all the
way to the left end of the display, have him reverse direction to his right
and immediately build a vertical brick pile at least 3 bricks high, then make
him walk all the way back to where he has to turn back to the left. At this
point, make him a Blocker.
Now release the remaining Lemmings by making the initial Blocker into a
Walker. When the lead lemming gets within an inch or so of the vertical pile
of bricks, make him a Blocker. Have each of the followers Jump over him so
they will be trapped for now. Turn each one around so he doesn't go all the
way back to the left and return before Jumping him over the Blocker.
Now release the Blocker with the Bag of Bricks and when he gets back to the
left and turns back to the right, have him lay bricks over to the Exit
platform. When the brick platform is complete, release the final Blocker so
everyone can go home.
Results: 24 Lemmings saved.
Classic 6
Start by making the leader into a Blocker just to the right of the landing
area. The next Lemming will pick up the Bag of Bricks. Click on your right
mouse button to highlight him in red. Make him Jump over the Blocker and
when he reaches the right end of the landing plat, have him lay two bricks
southeast, then make him a walker. He will now drop safely to the lower
plat and proceed to the right. When he reaches the next gap, have him lay
down his last 6 bricks straight to the right to close the gap. He will pick
up another Bag of Bricks shortly. When he reaches the next gap, have
him lay down bricks in a northeast direction to bridge the gap up to the
next plat. There's a spot on this plat that will open a hole as soon as
he walks across it. When he gets to the other side, have him lay down his
last 2 bricks starting at a point just to the left of the block structure
ahead of him that has a Bag of Bricks embedded in it. As soon as starts
to cross the block structure, turn him back to the left. Be sure you have
him Jump the small hole that was opened up. When he gets back down to the
bottom platform, turn him back to the right and make him a Blocker
immediately.
Now release the Blocker on the landing plat and let all the Lemmings walk
down to the lower Platform. While they're walking, click on the right
mouse button somewhere in open space so as to identify the Lemming who
is carrying the Spade. When all the Lemmings have gathered near the Blocker
on the lower plat, make the Lemming at the rear (not the red one) into a
Blocker. (If anyone fails to be caught between the 2 blockers, turn him/
them around and have them Jump into the area between the 2 Blockers.
Next, have the red Lemming (with the Spade) Jump over the Blocker on the
right. Make sure he Jumps the small gap beyond the stairs on the right.
As soon as he reaches the top of the 2 bricks next to the block structure
with the embedded Bag of Bricks, make him dig straight to the right. He
will pass the bricks and turn around before picking them up. Turn him
back around to the right and when he reaches the next gap, have him lay
all 8 bricks straight over to the Exit platform. He will come up short so
you will have to Jump him across to the Exit.
Now go back and release several Lemmings by having them Jump over the
Blocker on the right. Space them out about an inch apart if you can.
Release no more than 3 or 4 of them. Have each of them Jump over the 2 gaps
that they will come to, then go back and release some more and make sure
they Jump when necessary. Go back and release both Blockers and carefully
make certain the remaining Lemmings Jump where necessary.
If you find that time is getting short, use multiple Jumps to speed their
progress.
Result: 24 Lemmings saved
Classic 7
When the 2nd Lemming lands, he will walk to the left. Make him a Blocker
just to the left of the landing area. Make another Lemming Jump over the
Blocker. He will pick up the Shimmier tool. Let him Shimmy across the
first pool of water. He will drop when he runs out of "Shimmies." From here
he must Jump over several pools in succession before he gets to the next
tool, a Sucker. Have him use the Sucker to climb the wall of the pedestal
with the 2 Bags of Bricks on it. When he reaches the left side of the
pedestal, make him Jump across the water and immediately drop his Sucker
tool. He will pick up both Bags of Bricks. As soon as he does, turn him
around to the right and have him build brick stairs to the top of the
pedestal. He will collect 2 more Bags of Bricks from the top of the
pedestal. When he gets to the right side, have him construct stairs down
the right side (if he drops off the right side of the pedestal before you
can start him building, you'll have to have him build the stairs when he
returns).
Have him build brick bridges to cross all the water pools ahead of him.
When he completes all the bridges, release the Blocker. (If he still has
to build stairs up to the pedestal, then wait and release the Blocker
after the builder has had time to walk almost all the way back to where
he will start building the stairs.)
Results: 24 Lemmings saved.
Classic 8
This is a fairly large level, but not too difficult. Start by making the
3rd Lemming a Blocker just to the right of the landing area. The leader
will continue to the right where there is an umbrella. He will have to
Jump across to pick it up. Let him continue by dropping down a short,
narrow shaft and turning back to the left. When he reaches the wide and
deep shaft, let him fall (his umbrella will allow him to land safely). At
the bottom of the large shaft, he will pick up 32 Sucker tools. Have him
use the Suckers to climb the left side of the large shaft (if you miss
and he turns right, turn him back around and try again).
When he reaches the top of the shaft and walks left, have him drop the
Sucker tool just before he gets to the Bag of Bricks. He will pick up
the bricks and turn back to the right. Have him use the bricks to build
a bridge across the top of the large shaft. Turn him around as soon as he
completes the bridge. He'll next pick up a Spade tool. Have him dig
straight down. Now leave him be until he picks up the next Spade tool.
Just beyond this point, when he reaches a green wall, have him dig upwards
(to the Northeast). He will come out on a green platform.
Before he can drop down to go to the Exit, have him Jump the gap to a set
of stairs. When he reaches the top of the stairs, turn him around and have
him Jump the gap to another set of stairs. When he gets to the top and
walks all the way to the left, have him dig through and release the
trapped Lemming.
Now leave these 2 and go back and release the Blocker back at the start.
When the blocker gets to the short, narrow shaft, make him Jump across to
the other side, pick up the Spade tool and free another Lemming. Now wait
until everybody reaches the Exit.
Result: 26 Lemmings Saved.
Classic 9
Begin by making the 3rd Lemming a Blocker to the right of the landing area.
The leader will drop to a grey block platform. Every step he takes will
remove part of the platform. When he gets to the middle of the platform,
continually reverse his direction so he ultimately walks his way down thru
the center shaft to the platform beneath were he will pick up a Sucker tool
to use to climb up to the next platform on the right. Here he will pick up
a number of Bags of Bricks. Have him build some stairs to his left up to the
area where there are green steps (underneath of which is a trapped Lemming).
After he walks up the green steps a short ways, turn him around and when he
gets to the right edge of the first grey block he comes to, have him build
a brick stairway to the right. As soon as he reaches the top where the grey
post is, turn him around immediately before he builds over the top.
When he walks back up the green steps again and gets to the edge of the last
grey block, have him build a bridge over to where the rest of the Lemmings
are trapped behind the Blocker. The bridge will have to drop down 3 or 4 steps
somewhere in order to meet the other side. When the bridge is complete,
release the Blocker.
Whoever reaches the Spade tool first (after the Leader) should be turned
around and dig out the trapped Lemming. All Lemmings will reach the Exit
safely.
Results: 27 Lemmings Saved.
Classic 10
This level has a tough start. Each Lemming that drops down will go
alternately right and left. The first 4 Lemmings will have to be made Blockers.
The first Lemming will go to the right. When he gets to the 2nd grey step to
his right, make him a Blocker. The 2nd Lemming will go to the left, but ignore
him for the moment. Make the 3rd Lemming, who will go to the right, a Blocker
on the first step down to his right. Now immediately go over to the left and
make the 2nd Lemming a Blocker on the 3rd step down and immediately make the
next Lemming who goes to the left, a Blocker on the step above the previous
Lemming on the left.
Now release the lowest Lemming on the left. He will move left and pick up a
Spade tool. When he gets to the green post on the left have him dig through
it and drop down. He will get to 3 green posts and be momentarily stopped.
Here it gets tricky. Have him dig thru the 3 green posts and immediately
reverse his direction and have him dig once through the green post on his
left, then dig down once followed by digging left once more. In other words,
he needs to zig-zag left, down, left to clear a path. He will get to
the bottom and have to dig to the right through one more green post.
He will now pick up a Bag of bricks. Have him bridge to the right across
the pool of water. On the other side of the pool there is a Zapper overhead
that he will have to stop just in front of and use his last 2 bricks to
neutralize it. As soon as he's laid his last brick, make him a Blocker.
Now go back up and release the lower Blocker on the 2nd step down on the
right side. He will proceed all the way to the bottom where he will pick
up a Bag of Bricks. Have him build a bridge across the pool straight ahead.
When he finishes, he will be turned around to the right by the Blocker
ahead of him. He will need to lay his last 2 bricks across the pool of water
just ahead of the Exit.
Next, release the Blocker back under the Zapper. Go back up top and release
the Blocker on the left. Now go release the last Blocker on the right. As
soon as the Lemmings reach the platform where the trapped Lemmings are,
turn one of them back to the left to pick up the Spade tool and have him
release the trapped Lemmings. Everyone will reach the Exit safely.
Result: 29 Lemmings Saved.
Classic 11
The lead Lemming will walk to the right when he lands. Let him walk a short
distance then make him a Blocker. Now make one of the other Lemmings Jump
up on the stairs to the left. When he gets to the top of the stairs and
picks up both Bags of Bricks and turns around, have him build a brick stairs
up to the right. He should use no more or less than 5 bricks. When he comes
back down the stairs, let him drop his bricks over by the wall. When he
reclimbs the brick stairs he'll pick up the Spade tool. Have him dig through
both green posts to free himself and the trapped Lemming.
The trapped Lemming will retrieve the Bag of Bricks. Click your right mouse
button on this Lemming so he will stand out. When he drops down to where the
remaining Lemmings are, make him Jump over the Blocker. When he reaches the
wide pit, have him build a brick bridge straight across. He will run out of
bricks just before he gets across and drop to a small shelf below where he
will obtain some more bricks. Have him bridge over to the left this time
after which he will drop down once more and get some more bricks again. Have
him bridge across to the right this time after which he will drop down and
pick up a Spade tool. As soon as he picks up the Spade, he will turn to the
left. Turn him back around and have him dig to the right and mount the
stairs on the other side.
At the top of the stairs is a grey block in the platform which he should
walk back and forth across several times until he drops down to where he
will obtain more Spade tools. At this time you must make him dig in a
zig-zag pattern downwards to reach the platform at the bottom and then
on to the Exit. During the zig-zag digging, don't let him dig too far
straight down before changing his digging to the other side of the shaft
so the Lemmings who follow will not be smashed by dropping too far.
Result: 30 Lemmings Saved.
Classic 12
Start by making the 3rd Lemming a Blocker to the right of the landing area.
Have the leader dig straight down the shaft on the right side of the landing
platform. At the bottom of the shaft is another Spade tool which he will
pick up. Have the leader dig to the left (west) where he will pickup one
more Spade tool.
Next, he should dig to the northwest (up-angle). When he comes out on the
platform above, have him Drop the Spade tool. He will then continue west
and pickup some bricks. Have him use the bricks to build a bridge across
the pool of green water. As soon as he completes the bridge, turn him back
to the right to retrieve the Spade tool.
Now, turn him back to the left. He will drop down to the platform where
there's a Sucker tool (he won't need it). Turn him back to the left. When
he reaches the wall, have him dig straight down. Have him Drop the Spade
tool somewhere along the way. When he reaches the bottom, he will pick up
the Hadokens. When the Potato beasts are not near, have him Jump over the
small grey obstacle. He should release 2 Hadokens to kill the Potato Beasts.
Next, release the Blocker back at the start. Each Lemming will have to Jump
over the small grey obstacle at the bottom in order to reach the Exit.
Results: 30 Lemmings Saved.
Classic 13
There are 3 trapped Lemmings. Immediately go to the one to the right of the
Entrance and as soon as he picks up some bricks, make him a Blocker.
With that out of the way, proceed by letting every Lemming go his own way. The
lead Lemming on the left will pick up some bricks just ahead of a small pit.
Have him Jump across that pit and make him a Blocker immediately. On the other
side of the barrier to the right of him is a Lemming carrying a Spade tool.
Have him dig through the barrier and Jump over the Blocker.
Go up to the trapped Lemming above and release him. When he gets up the steps
on the right and is at the edge, have him Drop his Bricks over the edge, then
turn him back to the left and make him a Blocker again.
Release the Blocker with the bricks and have him continue to the right to pick
up more bricks including the ones Dropped by the trapped Lemming above. Now
have him stack bricks straight up next to the wall. When he is even with the
top of the wall, have him change direction and lay one more brick to the
right.
Let him drop down to the other trapped Lemming and when he is near the right
side of the platform, have him build 2 or 3 steps to the right so they can get
off the platform. Now go release the Blocker up on top.
Next, go to the pit where everyone else is crowded in and click on your right
mouse button to locate the Lemming carrying the Spade tool. Position him to
dig straight down wherever there's a green block on the floor, then out to
the right through a green post. One of the Lemmings will pick up a Sucker
tool. Click the right mouse button is space so you can find him and have him
climb over the obstacle ahead. He will next pickup a Spade tool. Turn him
back to the left and have him dig through the obstacle. All Lemmings will
then proceed to the Exit on the platform below.
Results: 33 Lemmings Saved.
Classic 14
There are 2 Lemmings who are not with the main group.
Start by letting the Lemming at the bottom pick up all the Sucker tools. When
he has finished, the Psycho Buzzard will be hovering above waiting for him.
Have him Jump to get passed the Buzzard's claws and continue over to the wall.
When he gets there, have him start climbing.
Have the Lemming on top Jump over the small obstacle at the left side of his
platform and pickup the bricks. Have him start building stairs down to the
wall on the left from the left side of his platform. Have him pause just
before laying the last brick until the climber can get by him, then have him
lay the last brick, thus saving the climber when he falls. Locate the
climber, have him Jump over the small obstacle on the platform above, then
climb the wall on the right to where the Bomb and the Spade tool are.
Have him pick up the Bomb, turn back to the left and Drop it over the using the
Drop skill. Immediately, turn him back to the right and have him get the Spade
tool and leave the platform this time. When he is back down, have him Drop the
Spade tool, go back and pick up the Bomb tool and place it next to the wall
on the right where it can go off and carve out a small crater.
The Lemming will go back and pick up the Spade tool and when he turns back to
the right, he should dig straight down next to the wall and when he falls
through, have him dig straight to the right to go to the Exit.
Now go back and have the last Lemming Jump over the small obstacle up on the
platform so he can Exit also.
Results: 35 Lemmings saved.
Classic 15
This level might have been labeled "Jumping Jacks or Lemmings". The really
hard part about this level is that you have to make 20 Lemmings Jump across
a gap (normally would not be considered difficult except for the stepdown
preceding the Jump). As each Lemming walks to the right on the landing plat,
he will drop down to a platform on the right end of which is a single step
down before dropping off into space. If you want to save all the Lemmings,
you must get all 20 to Jump this gap over to where there's a Spade tool
waiting for the first successful Jumper. The key to a successful Jump is to
make the Jump happen just as each Lemming steps off the main platform down
to the single stepdown on the right end. If you start them Jumping too early,
they will miss. Too late and they won't Jump at all.
Position your mouse cross-hair at the right edge of the platform just ahead
of the stepdown. As each Lemming starts to step off, click the mouse on him
and he will step down and then Jump safely.
After all 20 Lemmings have made the Jump, press the right mouse button and
locate a Lemming who has all 24 bricks. Wherever he is turn him around to
walk right (if he isn't already walking right) and when he gets within 2
steps of the top where the bricks were picked up, have him build a brick
bridge up to the platform where the 3 Lemmings are trapped. When one of the
trapped Lemmings picks up the Spade tool on the upper platform, click the
right mouse button on him to identify him. When he gets back down the brick
stairs and steps on the platform below, make him dig straight down.
Now locate the other Lemming with a Spade tool and when he gets to where he
is directly over a platform below that is not too far down, have him dig
straight down. This will allow all Lemmings to travel safely to the Exit.
Results: 38 Lemmings Saved.
Classic 16
There are 2 entrances for this level. Start at the top Entrance. Make the 1st
Lemming who walks to the right a Blocker. Have another Lemming Jump over him
and pick up the Shimmier and Shimmy across the gap (notice the bricks dropping
to the platform below as he Shimmies across). After he picks up the bricks,
have him turn to the left and build a bridge across the gap, then have him
turn back to the right and Drop the bricks before proceeding.
Go to the platform below and locate (right mouse button) the Lemming carrying
the bricks. Have him build stairs to the left up to the top of the green
obstacle (be careful not to trap any Lemmings beneath the stairs).
Go up and release the Blocker.
Go down to the platform where the 2 Lemmings are trapped. When a Lemming picks
up the Spade Tools, have him dig down through the green area at the left end
of the platform.
Go now to the platform below and make the first Lemming to arrive a Blocker
on the flat area of the platform.
Find a Lemming not carrying any tools and have him Jump over the Blocker. He
will proceed to pick up the 4 Hadokens and continue down to the bottom. While
waiting for him, release the Blocker.
The Leader will proceed to where the Potato Beast is patrolling back and forth.
You need to time your arrival when the Beast is away from the left end of his
pit (reverse the Lemming a few times if necessary). When the leader drops
into the pit, have him Kill the beast and proceed to the Exit. The remaining
Lemmings will be along shortly.
Results: 40 Lemmings Saved.
Classic 17
A Lemming will start up the stairs to the left of the landing area. The next
Lemming to come behind him should be made a Blocker.
Have the leader Jump over the grey block at the left end of the top platform
and when he comes to the Bricks, have him build 2 bridges over the pools of
water ahead of him.
The leader will pick up another set of bricks. Have him bridge the gap in
front of him. When he reaches the left end of the platform, have him Drop
the bricks, then turn him back to the right before he drops down. He will
retrieve the Umbrella. Turn him back to the left. When he drops down and
reaches his bricks and picks them up, have him build straight up 2 bricks
(only) high, then make him walk to the right.
Have him bridge the two gaps to his right and proceed on his own. Go and
release the Blocker back at the landing area.
When the leader gets down to where the green post is, have him dig through
it and head for the Exit. His friends will be along shortly.
Results: 40 Lemmings Saved.
Classic 18
Set up a Blocker behind the leader as he walks to the right. When the leader
picks up an umbrella, turn him back to the left and have him Drop the umbrella
further from the edge. Immediately turn him back to the right and have him
Jump over the small gap. On the other side he will pick up some bricks. Let him
go a short distance, then turn him around to the left and have him build a
brick stairs to the left starting where the bricks were before he picked them
up.
Now have another Lemmings Jump over the Blocker and pickup the umbrella. He
will drop thru the gap and turn left to pickup the Hadokens. He'll have to
Jump over the small grey obstacle to kill the Potato Beast. Now have him drop
the remaining Hadokens as soon as the Beast dies. Next, he'll pickup a Spade
tool. Have him dig straight down through the LEFT side of the green blocks.
When he reaches the bottom and picks up the bricks, have him Jump beyond the
Exit door and build a bridge across the pool of water.
Click on your right mouse button to highlight the Lemming with the Spade tool
and have him dig down through the green blocks beneath him in the landing
area. Make sure everyone else goes with him and don't forget the Blocker.
Have the digger dig through the green post at the bottom.
Results: 40 Lemmings Saved.
Classic 19
Set the leader as a Blocker to the right of the landing area and have another
Lemming Jump over him and pick up the bricks. He should build some stairs at
an up-angle (NE) from the end of the landing platform. The brick supply will
be exhausted before he gets to the platform above, so you will have to have
him Jump over to the platform.
At the right end of the platform is an umbrella. But before he gets there,
there's a red button just ahead of the umbrella. Be sure he Jumps over it or
he will be crushed by a huge boulder. When he picks up the umbrella, he will
drop down to ultimately pick up a Shimmy tool. After he does, turn him back
to the left and have him Shimmy across the gap.
Now have him Jump over the gap where there are 2 trapped Lemmings waiting to
be rescued. Watch out for the Psycho Buzzard overhead. If he is nearby, have
the leader walk back and forth until the Buzzard has passed to the right.
When all is safe, have the leader walk to the top of the stairs on his left
and when he reaches the top have him build straight about half the distance
to the landing platform, then have him build straight left over to the wall.
After he finishes, if the Buzzard is getting close, have the leader wait until
the Buzzard has turned back to the right. Then release him so he can go join
his trapped friends.
When the Buzzard is safely moving to the right again, locate the Lemming on
the landing area who has the Spade tool and have him dig straight down to
the brick bridge. Everyone else should follow him immediately.
Have the "digger" dig through the left tree below.
Results: 42 Lemmings Saved.
Classic 20
There're 2 entrances - one high on the left and one on the right just above
the Exit. There're also 2 trapped Lemmings to rescue.
Wait until the first Lemming drops from the left entrance. When he walks a
few steps, make him a Blocker. Go immediately to the right entrance and make
the 2nd Lemming a Blocker. The leader will make his way to the Exit. Before
he gets there, he'll pick up 2 bags of bricks. After he picks them up, turn
him back to walk to the left and have him build a bridge across the pool of
water. When he completes the bridge, turn him back to the right.
Now release the Blocker at the right entrance, followed by the Blocker at
the left entrance. The latter Lemming will pick up a Spade tool on his way
to rescue his trapped friends. Mark him in red. When he gets to the trappees,
have him bust them out by digging through the green post.
Make the left-most Lemming into a Blocker and have the Red Lemming Jump over
him. When he gets to the green area on the platform, have him dig straight
down while he is still moving to the left. As soon as he breaks through
release the last Blocker. Everyone will reach the Exit safely.
Results: 44 Lemmings Saved.
Classic 21
Beneath the entrance in this level is a long disintegrating platform. The
leader must get a head-start by Jumping again and again to the right to get a
wide lead on the rest of the gang. When he gets near the right end of the
long platform, next to the wall, have him repeatedly walk back and forth in
place until he breaks through the floor.
Next, a leader must be chosen and a Blocker set so only the leader proceeds
on alone. The leader will drop down and walk left on a disintegrating walkway.
He will come upon 2 sets of bricks. Have him pick up both of them, then turn
back to the right. Have him build a bridge (no more than 7 bricks laid) over
to the platform on the right where he will retrieve some more bricks. As soon
as he picks them up, turn him back around to walk left. When he reaches the
end of the left platform, have him build down at an angle (SW), but only 4
bricks, then change his direction to go straight west. He will have enough
bricks to make it all the way to the platform over the Exit. Now go back and
release the Blocker.
Result: 44 Lemmings Saved.
Classic 22
This level has 4 entrances. You have to deal with the Lemmings in the following
manner. Move immediately down to the bottom of the level just to the right of
the pool of water. As soon as a Lemming drops down to the right of the pool,
make him a Blocker.
Now go over to bottom right corner of the level. A Lemming will come and pick
up some bricks, then drop to a small grey post. Have him lay one brick to the
right of the post. Next, go over to the left side of the water pool. A Lemming
will start down the steps above and to the left of the water pool. Make him a
Blocker before he gets all the way down.
Now go over to the bottom left. One of the Lemmings is carrying a
Spade tool. Have him dig to the right, then at an up-angle to the top of the
stairs, then to the right again (he will uncover the door to the Exit, but
will continue digging. Have him start digging down the stairs on the right
side of the Exit. At the bottom of the stairs he will run out of shovels and
turn back to get another bundle. Turn him back to the right to finish digging
through to the pool, but turn him back around to the left before he falls in.
Now locate the Lemming who has the bricks. Have him Jump over the Blocker and
build a bridge across the water. Release all Blockers and make sure they are
all traveling towards the Exit.
Results: 44 Lemmings Saved.
Classic 23
Start by making the Lemming standing next to the Spade tool at the top of the
level, a Blocker. Now go down to the lower left corner where the Entrance is
and make the lead Lemming a Blocker.
Go back up top and release the Blocker and then make him dig straight down
through the black spot in the green portion of the platform where he was
standing. This will reveal some hidden bricks. When he drops through the
platform, turn him to the left and have him Drop his Spade tool, turn back to
the right and pick up the bricks. Let him walk to the edge of the platform and
Drop the bricks over the edge. Turn him back to the left before he can fall
in the pit. He will pick up the Spade tool again, but have him Drop it again.
Next, he will pick up a Sucker tool. When he gets down to the bottom of the
stairs, have him climb out to the right where he will pick up another Sucker
tool. Turn him back to the left and have him Drop the Sucker tool over the
edge.
Turn him back to the right, Jump the small gap, and pick up one more Sucker
tool. Have him Drop this tool over the right edge of the platform, then turn
him back to the left and make him a Blocker.
Go down to the bottom where a trapped Lemming has picked up the Sucker tool.
Have him climb out on the left. He will next pickup some bricks. Have him
stack them straight up next to the wall on the left. He will go on to the Exit.
Now release the Blocker holding back everyone who came from the Entrance. And
release the other Blocker who Dropped all the Sucker tools.
Go up topside and have the last trapped Lemming stack his bricks straight up
against the wall on the left. When he is even with the platform above, change
his direction to the left and have him continue past the Spade tools left
behind, then have him Drop his bricks.
When he gets down to the bottom and picks up the Sucker tool, have him climb
out to the right.
Results: 47 Lemmings Saved.
Classic 24
This level is both difficult to figure out as well as to execute. The Lemmings
will drop from the Entrance very rapidly. Allow the leader to drop off the
landing platform. The 2nd Lemming that appears on the left side of the plat
will have to be made a Blocker a whole step back from the left edge. You'll
understand why later. If he is stopped at the edge (but not teetering), start
over until you get him well back from the left edge.
After the leader drops down and heads to the right he will pick up some bricks.
When he gets to the right side of the platform he is on, make him build one
brick in the NE direction (up-angle to the right). As he is laying the first
brick, click on him again and make him build straight up 4 more bricks. As he
is laying the 4th brick, click on him once more and point the arrow straight
to the left before clicking the left mouse button. He will step upon the
platform and continue. When he's about all the way up the steps before the
green floor, have him drop his remaining bricks. He will proceed to pick up
the Spade tool. When he gets to the top of the stairs ahead, have him dig
one shovel full straight to the left, then change his digging direction to
NW (up-angle to the left). When he digs out the stone under the Bricks,
change his direction once more to straight east (to the right) by using the
USE key (F4).
When he gets back down to the green area, have him dig SE starting one block
to the left of the bricks embedded below. He will run out of spades just as
he reaches the bricks. He'll pick up the bricks. Make him build straight up
2 bricks and turn him into a walker again. Mark him RED before he gets back
among his buddies. When he is back among them, make him build a 2-step
stairway to the right. As soon as he's down near the area where he started
to dig downwards, make him Jump over the gap and retrieve his other supply
of bricks. Turn him back to the left and immediately go back and find the
Lemming at the end of the line and make him a Blocker.
The leader should build another stairway to the right so as to connect to the
platform above. Don't let him use too many bricks. Depending on where you
start him, he doesn't need to use more than 4 or 5 bricks.
The leader will continue along the top platform. When he arrives at the right
edge, make him build a stairway down to the platform over against the wall with
the Spade tool. Have him drop the remaining bricks and pick up the Spade tool.
Have him dig straight down. When he gets down to the shelf with the Hadokens
on it, have him Drop the Spade tools and pick up at least 2 Hadokens. When he
gets down to the next shelf, make him a Blocker so you can assess the
situation with the Beast below. When the Beast is moving left away from the
Blocker, free the Blocker and as soon as he is down on the floor, have him use
a Hadoken to kill the Beast.
Drop the remaining Hadoken and go pick up the bricks ahead. Let the leader
walk to the right a ways, then turn him back to the left and when he is in
position, have him Jump so he lands on the small grey obstacle or just beyond
it. Be ready to stop him at the edge of the water pool and make him build a
bridge across. When he turns back, have him go retrieve the Hadoken, then
turn him once more to the left. When its safe, have him Jump over the small
grey obstacle on the left side of the water pool and kill the other Beast.
Make sure he doesn't have any other tools including another Hadoken by trying
to Drop something. Turn him back to the right to pick up the bricks. Now
have him Jump back over both grey pedestals and build a single brick step
on the right side of each obstacle.
Now go release the Blocker above and on the right. Next, after everyone is
moving to the right, carefully release the original Blocker. He will take one
step before you can turn him around to the right (which is the reason why he
had to be made a Blocker back from the edge.
Results: 47 Lemmings Saved.
Classic 25
Due to the complexity of this level, the solution is necessarily long-winded.
It is recommended you bring up the level, pause it, and carefully read this
while viewing the level on your screen.
This level has 2 trapped Lemmings; you will be saving only one. In fact, if
you don't rescue him, you won't be able to finish. This level also has a
difficult start (not unlike level 10) and a very difficult middle section, but
a fairly routine ending. (The other trapped Lemming is saveable, but I will
let you figure out how - I played this level so many times I didn't feel like
saving him).
The landing platform consists mostly of disintegrating blocks. At the right
edge of the landing platform is 1 bag of bricks. The leader will pick up
these bricks and drop to the right. He should be made a Blocker back from
the right edge of the platform he lands on. The next Lemmings will turn to
the left off the Leader and drop to another small platform on the left. He
too needs to be made a Blocker back from the left edge. Some of his buddies
will eventually drop to his right after all the disintegrating blocks are gone.
So he has to be back far enough for them to drop on his right but not
so far that he won't be able to take one more step to the left later and be
turned around to walk to the right. (See diagram below).
The next Lemming will drop to another small platform on the right. He too needs
to be made a Blocker. The first Lemming to reach the bottom platform needs to
be made a Blocker a step back from the left edge (again, he will have to be
released later, so will need a step to turn him around). Now you have to set
one more Blocker just underneath the platform above after letting one Lemming
pass to the right (unblocked). As soon as the Blocker is set, quickly switch
to the USE skill and be ready to have the leader build a bridge across the gap
on the right side of the platform. When he gets across to the other side only
about 30 seconds or so will have elapsed. After he picks up the Clock, make
him a Blocker so he'll stand still.
Hopefully the above figure will give you a better idea of where Blockers need
to be set.
(If you've conquered this part of the level, the best is yet to come).
Go up to the trapped Lemming who has a Spade tool and Umbrella on his roof.
Make him a Blocker on the right side of his niche.
Now go back to the original leader who picked up the first bag of bricks and
was made a Blocker. I'll list the steps you must follow to get to the trapped
Lemming and what must happen to free him and get him back safely.
1) Release the leader and have him make 4 Jumps to the right. When he reaches
the post with more bricks on it, switch to the USE skill and have him build
stairs to the right.
2) When he is at the top of the stairs, have him Drop the bricks and turn him
back to the left.
3) Have him Jump back to where the Sucker tool is and when he's picked it up,
have him turn back to the right and Jump across the gaps again.
4) Change to the USE skill and when he gets to the green post where the trapped
Lemming is, have him climb up to the top and get the Spade tool. Do not
let him walk past the Spade tool icon. Make him a Blocker as soon as he
steps on the disintegrating step where the Spade tool was.
5) When he drops in, have him dig left. As he's digging switch to the Jumper
skill quickly.
6) When he reaches the edge of the platform, have him make 3 Jumps to get back
across to the left. When he's at the left edge of the platform, make him a
Blocker.
7) Go back and free the trapped Lemming by making him walk. Switch to Jumper
skill quickly and let him walk out on the grey disintegrating steps. Make
him Jump 3 times to reach the other side using the remaining disintegrating
steps. As soon as he gets to the other side, make him a Blocker.
8) Now release the Blocker ahead of him and have him Jump the gaps and let him
go.
9) Go back and release the formerly trapped Lemming and have him Jump the gaps
and let him go.
(The hardest part is done - you can relax now).
Now referring to the small diagram above, release Blocker 5 (right-most
Lemming on lower platform left of the bridge) to widen the gap between
Blockers 4 and 5. Stop Blocker 5 in the middle of the bridge by making him a
Blocker again.
Now go up and release Blockers 2 & 3, making sure they both go to the right.
Locate the Lemming with the bricks (right mouse button clicked in space).
Have him Jump all Blockers to the right. Have him build stairs up to the
next platform on the right. When he has moved on to the platform a ways,
make him a Blocker.
Go back and locate the Lemming with the Spade tool (right mouse button in space
again). Have him Jump all Blockers to the right. When he gets to the large
barrier, have him dig 3 times, then click on him and turn him back around to
the left. Make him a Blocker and release the Blocker with the bricks. When he
gets to the gap, have him build a bridge. Release the Blocker with the Spade
tool again and have him go back and finish digging through to the other side.
When he finishes, make him a Blocker before he reaches the wall on the right.
Now go back and release all the Blockers except #4 (extreme left). When
everyone is moving to the right, release #4 (be sure to turn him to the right)
and have him catch up with everyone else by making him Jump. The object of all
of this is to get everyone as close as possible to the wall where the leader is
located. When they've bunched up as much as possible without wasting too much
time, set a Blocker at the left end of the group.
Allow the leader to proceed and make him climb the wall using his Sucker tool.
When he gets to the top have him immediately Drop his Sucker tool. He will
pick up the Spade tool ahead. When he's standing on the block with the bricks,
have him dig straight down 4 times, then change his direction to the right.
Have him change his direction to an up-angle (NE) after he passes under the
metal block over his head. When he comes out on top, turn him back around to
the left. When he gets back down to the bottom, have him take one step, then
start digging again at a down-angle (SW). When he gets on a plane that is
even with the platform where all the other Lemmings are, have him dig straight
to the left (W). Now release any Blockers and make sure everyone is going to
the right and on to the Exit. After they all leave, Nuke the level.
Results: 48 Lemmings Saved.
Classic 26
This level poses some interesting choices. There are 2 trapped Lemmings.
You'll need one of them for help, but will end up freeing both of them.
Let the Leader drop down into the shaft to the right of the entrance where he
will pick up 2 Sucker tools. When the 3rd Lemming drops down from the entrance,
make him a Blocker at the right edge of the landing platform. Quickly move
your cursor to the leader and have him climb up out on the right side. As soon
as he gets to the top, have him drop the Sucker tool. He will then pick up
some bricks. He'll have to Jump across 3 gaps (hint: make sure you click on
him for the next Jump when he is in mid-air). When he gets to the platform on
the right, stop him as he takes his first step onto the green area. Have
him build a stairway to the right from here.
At the top he will pickup some more bricks at the right end of the platform.
From there he'll drop down and walk to the right. At the right end, have him
start a stairway at a down-angle (SE). As he is laying the 5th step, click on
him again to stop him and turn him around. Turn him back to the right
and have him Drop the bricks. When he falls down, he will land right next to
2 Spade tools. Let him pick them both up and turn him back to the left.
He will next fall onto the platform where the 2 trapped Lemmings are. Have him
dig to free them. As each is freed, let each walk to the right before making
each a Blocker.
Let the leader move on to the left. When he steps down off the last green step
have him dig twice straight to the right, then 5 times at a down-angle to the
right (SE), then once more to the right. As soon as he begins to dig out the
last shovel full, click on your USE key and turn him back to the left BEFORE
he can go on and pickup more Spade tools. When he gets back up on the platform
to his left, make him a Blocker a little ways further on to the platform.
Now release the trapped lemming on the left who was made a Blocker. Move him
to the left and have him go down and retrieve both Spade tools. As soon as he
does, turn him back to the left, have him Jump over the Blocker on the platform
and when he reaches the green area (single square) near the left end of the
platform, have him dig straight down all the way to the bottom. When he is
down there, make him dig all the way to the left. When he is through digging,
he will turn back to the right. Have him Drop his Spade tool in the opening
between the bricks, then let him collect all the bricks and stack 8 of them
straight up on the right so he can get out. As the 8th brick is being laid,
click on the Use key and have the brick layer move off to the left.
When he gets to the left end of the platform, have him build a stairway to the
northwest and build a bridge to join the 2 platforms above. After he finishes
the bridge, make him a Blocker. Now go back and release the Blocker who still
has a Spade. Have him go to the left and dig straight down through the bricks.
He will pick up the Spade tool left by the brick layer. Have him dig out to the
right and go to the Exit. Now go release the Blocker back up on the landing
area. When all the Lemmings are moving to the right to go to the Exit, release
the Blocker and make sure he goes right. Then go over and release the Blocker
on the right (the other trapped Lemming).
Results: 50 Lemmings Saved.
Classic 27
As the level starts there are 2 trapped Lemmings on the landing platfrom. They
will each walk to the right and pick up bricks. As soon as the 1st Lemming
drops down from the entrance and walks a step or 2 to the right, make him a
Blocker. Have one of the "brick layers" Jump left over the Blocker to join
the pack.
Have the other Lemming with bricks build a stairway up to the right where there
is a Spade tool. If he still has a brick or 2, have him Drop it and pick up
the Spade tool. He should dig straight east (right), then walk back and forth
on the grey surface until he is all the way down. Finally have him dig once
more to the right to where there's a Sucker tool. (He won't need it).
Now click the right mouse button to highlight the other Lemming with bricks.
Release the Blocker and turn the Red lemming to the left. When the last
Lemming is on the stairs, make him a Blocker.
When the Red Lemming is walking to the RIGHT, have him stack his bricks
straight up just to the left of the small metal platform overhead. When he lays
the last of his 8 bricks, he will hop on the platform and get some more bricks.
Have him fill the small gap with one brick, and continue on to get more bricks.
When he gets to the right end of the platform, have him build a stairway up
and to the right. (The gap to be bridged with the stairs is 5 bricks wide.
However, the last brick to the right must not be laid - a gap must be left)
The Lemming must build the stairs with the following objectives in mind:
He must come out level with the platform he is going towards.
He must leave a one brick gap and the end before the platform.
He must be able to go back down and come back up the stairs.
He must be able to Jump over the the platform to cross the small gap.
As soon as he is on the platform, have him Drop his supply of bricks. At
the top of the stairs ahead is a Spade tool. When he picks it up, use the
USE skill to turn him back down to the left. When he reaches the bottom of
the stairs, have him Drop the Spade tool over the edge, then immediately
turn back around to the right and retrieve his bricks. Turn him left again
and have him Jump back over the small gap. When he goes down the brick steps
and is standing on the single brick between the 2 small metal platforms, have
him stack his bricks straight up. He will pickup more bricks and should be
made to stack again on the left straight up to the next level where there
are more bricks (he won't need them) and a Sucker tool.
When he picks up the Sucker tool, have him climb out to the right. Once
again he will pickup another Sucker tool and climb up on the right again.
When he gets to the top, he will fall down on the right (his fall will be
broken by 2 disintegrating steps down the shaft).
When he comes out at the bottom and picks up some more bricks, have him bridge
the gap on the right. When he turns back to the left and crosses the bridge,
have him Drop his bricks, turn around and go pick up the Spade tool on the
right. When he is back on the bridge, have him dig straight down. He will
land on a platform to the left of the Exit.
Have him walk all the way left until he gets to the green block, then have
him dig down and to the left until he runs out of Spades. He will then walk
back to the Exit.
Go back to the landing platform and release the Blocker. He will pickup the
Spade tool and proceed to join his buddies. Quickly mark him in Red before
he gets there. When he does, have him dig down and to the right so everyone
can go to the Exit.
Results: 52 Lemmings Saved.
Classic 28
All is not as it appears on the surface in this level. There are 2 trapped
Lemmings, and with luck, you should be able to save both of them.
The object at the start is to get all the Lemmings closed up in a fairly tight
bunch. You will understand why later. The first Lemming to drop down will walk
to the right as usual. Make him a Blocker before he can step up on the stairs
to the right. Let the 2nd Lemming walk up the stairs to the left and pick up
the Shimmier tool. Make the next Lemming behind him a Blocker before he can
start up the stairs on the left.
Use your right mouse button to mark the Lemming with the Shimmier tool. Have
him Jump across both Blockers, then temporarily make him a Blocker. Go back and
make another Lemming a Blocker just to the right of the left Blocker. (If you
fail at this, it is recommended for time reasons, that you press Escape and
start over again. Assuming you set the Blocker, release the left Blocker and
when he comes back down stairs and is moving to the RIGHT, make him a Blocker
again. Release the inside Blocker and release the Leader who has the Shimmier
tool.
At every instance that you can, use the Jump skill to move the Lemmings along
a bit faster. When the Leader gets to the area where there are disintegrating
blocks, have him Jump once before he steps down on to them. When he gets to
the other side and drops to the bottom platform, turn him back to the left
immediately. Have him use his Shimmier tool to cross the pool of water. When
he gets across, drops down and picks up the Spade tool, have him dig left to
free the trapped Lemming. When they pass each other, make the Lemming with the
Spade tool into a Blocker. The other will proceed to the right to pick up the
Bricks.
Have him build up 2 steps at an angle (NE) then straight across. When he's
about 2/3 of the way across, release the Lemming with the Spade tool. When
the leader approaches the point where there's a single green block in the floor
make him a Blocker several steps ahead of the spot. When the other Lemming gets
to his position, make him Jump over the Blocker, walk to the wall, turn around
and make him a Blocker also.
The Blocker on the left (with the Bricks) should be released, but stopped with
the Use skill 1 step to the right of the green block. Have him build stairs
up to the left to the platform. As soon as he finishes, release the Blocker
back down stairs. Go back to the leader and have him walk across, but Jump
BEFORE he steps on the last block before the solid platform. When the leader
gets to within 4 or 5 steps ahead of the stairs leading down to where all his
buddies are waiting, make him a Blocker again. When the guy with the Spade tool
comes along, have him Jump over the leader, walk part way down stairs then make
him a Blocker also.
Returning now to the Leader with the Bricks, have him start one step away from
the stairs and build stairs the following way: 2 up, 1 angle right, 1 straight
up, another angle up right, etc, (only takes 8 bricks), until he gets up to
the platform on the right and picks up more bricks. (Each step must be
2 bricks high). As soon as he picks up the bricks and comes back down, have him
Jump over the Blocker with the Spade tool and make him a Blocker.
Now release the Lemming with the Spade tool. When he gets up to the right make
him dig to the right 4 times only, then click on the Use skill again. You will
see that he is busy picking up more Spade tools. Keep clicking on him and
move your cursor to the LEFT so he will turn back. When he gets out beyond the
green blocks, have him Jump across the small gap, then immediately Drop his
Spade tool and go pick up the 2 Clocks. When he's done that, have him turn
back to the right and pick up the Spade tool again.
Next, have him Jump across the gap again. When he gets back to where he
picked up all the Spade tools, then have him start carving out a stairs up and
to the right. (I know, it looks impossible, but you have a surprise waiting
for you). Do not attempt to change his direction during his work, or you will
have to restart the level. He will eventually break out at the top and drop
down onto a stairway. Turn him back to the left and when he gets clear beyond
the Bricks below, make him a Blocker.
Now quickly go back down and release the Lemming with the Bricks (if you're
comfortable with it, he could've been released just before the Spade work
was done, in order to save some time).
When the Brick carrier gets to the top, have him walk over to the right where
the Lemming Zapper is. Have him lay 3 bricks straight up just to the left of
the small raised area under the Zapper. Click on him as he is laying the 3rd
brick and point the arrow straight down (it will be a red arrow) and click on
the left mouse button. He will jump down to the left and head downstairs. When
he gets there, he'll pick up the remaining bricks. As soon as he has them,
click on him before he can move and have him build stairs up to the right (it
will require 5 bricks). Let him go a few steps, then turn him back to the
left, and at the same time, release the guy with the Spade tool. When he gets
part way up the stairs, but still under the overhang where the rest of the
gang will drop down, make him a Blocker and make the Brick layer a Blocker
also.
Quickly go back and release the Blocker on the right end of the landing
platform. When everyone has started to the right, release the Blocker on the
left (make him Jump immediately once or twice and once more at the top of the
brick stairs in order for him to close the gap to the ones ahead).
Next, when all the Lemmings get to the top, make the trailing Lemming a Blocker
before anyone can get past him up on the metal platform with the Zapper. (If
any do get by, turn them around and have them Jump over the Blocker so they
can join their buddies again.)
They should all still be fairly well bunched up. Go release the Blocker with
the Spade tool and have him Jump in with the rest of them. Now bring up the
Lemming with the Bricks and when he gets right next to the Blocker on the
platform, make him build a stairway up and to the left (NW). You may have to
compensate for the short distance by building your stairs similar to the brick
stairway back down by the landing area, i.e., stack one brick on another once
or twice, but never more than 2 bricks high.
When the brick layer gets to the top he will pickup more bricks and proceed
to the left. When he steps on the small block just ahead of the highest, large
green block, have him build up and to the left and when he gets to the left
edge of the large, green block, have him build up and to the left again. Have
him lay the last brick or two straight to the left (West). When he turns back
to the left, release the Blocker back down on the platform with the Zapper.
The Brick layer and everyone else will pass in opposite directions. As soon as
the Brick layer is completely past everyone, make him a Blocker and make the
trailing Lemming of the other group a Blocker. Pause the game and look at the
time below. If there's at least a minute and 15 seconds or more, then release
the brick layer and have him start a stairway up to the Exit, laying the first
brick on the end of the green platform (on top of the platform, not off the
edge). You can now forget the brick layer.
Time permitting, locate the lemming with the Spade tool and have him dig
through the green barrier up and to the left to free the 2nd trapped Lemming,
then release the Blocker back down the ramp. Make everyone turn to the right
using the Walk skill.
If you find there wasn't time left to free the trapped Lemming, you will have
to nuke the level when everyone else is in the Exit.
Results: 54 Lemmings Saved
Classic 29
Despite the looks of the level, it isn't as bad as you might think. You'll even
be able to save both trapped Lemmings with much time to spare.
Make Blockers (1st & 2nd Lemmings) at the left and right sides of the
landing platform (but not at the extreme ends - several steps back is probably
the best). As you can see, there are disintegrating steps on both sides of the
landing platform and they occur on the next 4 platforms down on both sides.
The first thing is to safely get a Lemming all the way down to the bottom.
On the 5th platform down on the left are a couple of Umbrellas. Have a
Lemming Jump over the left Blocker. When all the disintegrating steps are
gone, turn him to the right before he can pick up the Bomb over on the left.
Have him work his way down to the 5th platform by turning him left, right,
left at each platform until he gets down to the umbrellas (never let him
take out more than one disintegrating step while he works his way down).
After he picks up the umbrella and turns to the right, have him take out one
more disintegrating step, then turn left. Now go down to the lower right where
there's a trapped Lemming and make him a Blocker up against the wall.
When the Lemming arrives at the bottom, he will walk right and pickup some
bricks. Let him walk all the way back down to wipe out the steps, then turn
him back to the right. Have him build some stairs up and to the left, laying
the first brick on the 6th stone from the wall on the right (he must not lay
more than 6 bricks).
He will walk left across the platform his stairs will take him to. When he
reaches the left end, have him lay his last 10 bricks straight to the left.
As soon as he lays his last brick, turn him back to the right and make him a
Blocker about a 3rd of the way back to the right end of the platform. Go
release the trapped Lemming down below on the right and have him walk up
on the platform and make him a Blocker about half way to the other Blocker.
Now have another Lemming Jump over the right Blocker back on the landing
platform. Have him walk across the 4 disintegrating steps, then work his way
down to the Bricks on the right. Use the same procedure for getting him down
there as you did over on the left to assure that no more than a single
disintegrating step is taken out on each platform on the way down to get the
bricks. After he picks up the bricks, make sure he comes down on the right
side of the U-shaped area below.
When he drops down to the brick bridge below, let him proceed left and have
him lay exactly 2 bricks, then turn him back to the right. Have him Jump over
both Blockers and build a bridge with his last 6 bricks over to the Exit. (His
1st brick should be layed on top of the last stone on the right end of the
platform.
After he completes the bridge, he will go on to the Exit. Release the other
2 Blockers and make sure they go towards the Exit.
Go back up stairs and have another Lemming Jump the right Blocker. When he
drops to the 2nd platform down, have him Jump over to where there is a Spade
tool. When he gets down to the incomplete brick bridge below, have him Jump
across to the left over to the green pedestal. When he is standing on the
4th brick from the left end, have him dig at a down-angle (SW) to the left,
but DON'T let him dig out the last green block at the bottom. The Potato
Beast will Jump up and get trapped. Have the digger change direction to the
straight left so he will not take out the last block on the floor. Next,
have him release the trapped Lemming and set one of them as a Blocker.
As each Lemming goes back up the steps, the Beast will not be able to harm
them due to his trapped status, however don't let either Lemming go back down
those stairs or the Beast will have his "dinner." When each Lemming reaches
the top right edge of the green pedestal, have him Jump over to the brick
bridge and continue on to the Exit.
Lastly, go back up topside again and release the Blocker on the LEFT. When
everyone is moving left, release the other Blocker and make sure he goes to
the left as well. Everyone will head for the Exit without any more need for
help.
Results: 56 Lemmings Saved.
Classic 30
This final level isn't as tough as it might appear.
When the 1st Lemming moves to the right a little ways, make him a Blocker.
The 2nd Lemming will move left and pick up an Umbrella. Make the next Lemming
behind him a Blocker well back from the edge.
The Umbrella'd Lemming will land safely below, walk right, and pick up some
bricks. Have him lay a single brick to the right, then change his direction
back to the left. When he returns to the right, have him Jump over to the
platform with the tree on it. He will pick up the bricks and turn around.
At this point you can opt to have him go up and pick up the bricks on the
little platform on the left to give yourself some buffer with respect to the
number of bricks you'll have, or you can forget it and go with what you
already have. If you choose the latter course, then you will have just exactly
enough bricks and no more.
Let him drop down and go to the right. When he is next to the wall on the
right, have him build steps to the left to get on the right side of the tree
to fetch more bricks.
Have him build stairs over to the right. When he is standing on the grey post
(on the right side, before he can drop off), have him build a bridge over to
the Exit. After he passes under the platform overhead with all the foliage
on it, have him drop down 2 steps before continuing to the right. When the
bridge is finished, turn him back to the left. When he is standing on the
same spot from where he started the bridge, have him stack bricks straight
through the notch above. Make sure he stops within 2 bricks of the landing
platform (he'll be even with the grey block on the right).
Let him walk to the right and when he is directly under the open shaft above
his head, have him stack the remaining bricks.
Next, have him Jump over all niches until the last one which contains a
Shimmier tool. Let him drop down. He will fall through, but the Shimmier
tool will drop with him. Make sure he goes to the right after picking up the
Shimmier tool. When he is even with or just ahead of the niche above that
has the Bricks in it, make him a Shimmier. The tools in the niches will drop
down when he shimmies across them. Have him turn back to the left and pick
up the Spade tools that dropped. Turn him around to the right again and when
he is directly under the Spade tools above, have him stop and dig at an
up-angle to the right or left. This will release the last Spade tools. Make
sure he picks them up.
Now have him cut a hole through the bricks on the right and Drop his Spade
tool over the edge of the platform he is on. Turn him back to the left to go
get the bricks. After he gets them, turn him around to the right and let him
drop down to the next platform and walk right. Have him build a bridge over
the gap, then 2 steps (only) down in to the pit where the 1st Lemming is
trapped.
When he gets over to the wall on the right, have him stack 2 bricks straight
up. Meanwhile the trapped Lemming will pick up the Dropped Spade tools and
turn back to the right. When he gets up on the 2 bricks that were stacked up
have him dig to the NW to free the other trapped Lemming. Let him walk back
to the left and get ahead of the other 2 Lemmings. Make a Blocker out of the
first Lemming to follow him. The Blocker should be set to the right of the
opening up to the next platform.
Have the digger dig left as far as he can go. When he falls down to the brick
bridge below, turn him to the right and have him dig through the foliage to
get to the Exit.
Now go up to the landing platform and release the Blocker on the right. When
everyone is going to the right, release the Blocker on the left and turn him
around to the right. When everyone has passed the Blocker on the next
platform, release him and everyone will Exit safely.