Make #1 lemming a blocker as soon as he touches
down. Make #3 lemming a blocker underneath the icicle hanging over the right
side of the landing platform. Make #2 lemming build to close the gap at the
left edge of the platform underneath. As he builds, make a lemming build left
off the right blocker above (one ladder section only). Pause the game and
increase the release rate to 99. Make the lemming below start bashing through
the 1st two tubes on his right. Make him build to tubes 3 and 4 and start him
bashing when he gets there. When he's half way through, make him a digger.
Make him a basher again when he's even with the line on his left that
separates the top and middle rows of metal platform blocks. Make him build
clear across to the 6th tube. Then make him alternately bash, build, and bash
to get to the metal platform on the right. When he gets to the 3rd metal
platform block from the left and to the 2nd bolt on this platform, make him a
builder again. Let him build only 5 steps, then make him stop by making him a
basher. Make him build over the gap to the right. Go back to the landing
platform and continue the ladder to the left to let the remaining lemmings
escape. After all the lemmings have passed the builder, make him a basher so
he'll stop building.
Havoc 2: Be More than Just a Number
Make lemming #1 build left from the 2nd
bolt from the right edge of the landing platform (one section only). Make
another lemming an athlete. When he lands below the landing platform, make him
a builder at the left edge of his landing point. When he comes back to the left
again, make him build across the gap where he landed. When he gets to the other
side, make him a blocker at the left edge of the metal block. Make another
lemming a climber. Make him a digger the instant he drops into the notch to the
right of the blocker. Make him a digger again on the right side of the notch
below. After he falls to the lowest platform, make him a builder just as he is
clear of the tall metal pedestal supporting all the platforms. Make him build
left when he gets to the single metal block up high on the right. When he
starts building, go back and complete the ladder on the landing platform.
Increase the release rate to 99.
Havoc 3: It's the Price You Have to Pay
This level employs a "trick" of
sorts at the beginning. The trick is to use only 2 bashing skills to get
through the 3 posts to the right of the entrance. Depending on the speed of
your system, the approach will be different. If one approach doesn't work for
you, try the other.
Method 1 (faster machines): Make the 1st lemming a basher a short distance
ahead of the 1st post (he must bash some material on this first swing). When he
gets to the 2nd post (unless he is still bashing), start him bashing again just
as he gets to the post. He should bash non-stop through the 3rd post.
Method 2 (slower machines): Make the 1st lemming bash just as he gets to the
1st post. He should bash non-stop through the 2nd post. Start him bashing again
at the 3rd post.
Pause the game now and increase the release rate to 99. Restart. One lemming
will turn to the left. Make him build over the gap at the left edge of the
platform. When he gets to the left where the brass tube turns downward, make
him dig down on the left side of this tube. When he's almost to the bottom,
make him a miner. Make him a basher when he's above the level of the exit
platform on the left side of the rock (?) obstacle.
Havoc 4: The Race Against Clichés
Solution Outline
This level consists of a single entrance, but with upper and lower platforms.
The upper platform will be used by 2 lemmings and will have to be bashed
through in the middle where it hangs from the roof. The other 18 will use the
lower platform. All 20 will be made climbers, but only 18 will be made
floaters. To beat this one will require the liberal use of the pause key
(don't try to use the mouse to pause the game). The first and last lemmings
will have to take the upper route so they will be climbers only. Start by
getting the maximum distance between the 2nd lemming and the rest of the pack.
After the second lemming leaves the entrance, increase the release rate to
about 70 which will provide a comfortable distance between lemmings for
assigning skills to each individual lemming as well as ensuring they all get
to the exit before time runs out.
Detailed Solution
Start by making the 1st lemming a climber. The moment the 2nd lemming
appears at the entrance trap door, pause the game and increase the release rate
to about 70. Restart. When the 2nd lemming turns and walks left, make him an
athlete. Now wait for the first lemming to reach the top of the platform on the
right. Make him a builder at the middle of the large flat spot on the platform.
The instant you do so, pause the game again. Move the cross-hair to the
platform to the left of the entrance. You should be able to make the next 6
lemmings climbers before pausing the game again.
Look up high. The first lemming should be nearing the left edge of the
platform. When he gets to the extreme left edge, make him a builder. Once
again, pause the game immediately. Go back and continue making all the
lemmings climbers except for the last one. Work your cross-hair to the right
as soon as the last lemming lands from the entrance. Now quickly, starting
with the 2nd lemming in the line-up going over the tubes, make each one a
floater (completing the transition to athlete). (If you hear a "splat," you
missed one and will have to start the level over again.)
Check the floater count and make sure it is zero. Go back to the top and make
the lemming up there bash through the area holding the platform to the roof.
At this time the last lemming back at the landing area should be walking
towards the wall on his right. Make him a climber. When he gets to the top,
make him add a step to the ladder on the right then ignore him.
There's one tube on the lower platform that must be bashed through by the
leader because it cannot be climbed over. The instant he starts bashing pause
the game and check on the progress of the lemming above. Make him a digger when
he gets over the last tube on the lower platform. Make sure he digs far enough
left that the lemming behind him will drop safely to the tube below and not to
the right of it. Make him build over the gap on the left of the lower platform.
Havoc 5: There's Madness in this Method
Make the 1st lemming a basher at the
last instant before he can turn around at the brick wall on the right of the
entrance. While holding down the right mouse button, prepare to make the 2nd
lemming a miner the instant he turns left. (Check the manual for the use of the
right mouse button.) If he started mining too late, he will not survive the
drop to the pit below, although the others might. Let the 1st lemming continue
to bash until he nears the right side of the brick obstacle, then make him a
builder so he will stop. Make a climber out of one of the 1st lemmings to drop
down to the pit below. Make him bash through the brick obstacle after he climbs
up to the next platform above the pit. Make another lemming behind him a
climber - the one you pick must be able to catch up with the basher about the
time he is in the center of the structure. The 2nd climber should turn back to
the right and start mining no later than the mid-point of the structure above
his head. Because of synchronization problems, there's a definite possibility
that the 2nd climber will not turn around. If this happens, you'll have no
choice but to start the game over.
Havoc 6: Now Get Out of That!
Make the 1st lemming a miner just ahead of
the first mound of snow at the top of the ramp. Make the next lemming a blocker
just where the miner started mining. Before the miner breaks all the way
through, make him a builder so he'll stop mining. Now immediately pause
the game. A lemming will be coming back down the ramp and be nearing a little
slope just below the entrance. Make him a miner just as he starts up the slope.
Make him mine only long enough to prevent the next lemmings from walking
farther to the left. Make the miner a builder to make him stop. Now go back to
the first lemming and make him mine left from the bottom of the ramp. Stop him
by making him a builder before he breaks through. Continue having him make
new ramps below by alternately mining and building. 7 ramps must be built with
the last breaking out to the right side of the ice. Now go make a lemming a
miner at the left side of the blocker, which will release him and let the rest
of the lemmings loose. Increase the release rate to 99.
Havoc 7: Creature Discomforts
Go immediately to the left entrance and make
the 1st lemming a blocker when he's over the last line on the left end of the
landing platform. Now pause the game. Go to the right entrance. The 1st lemming
will be nearing the left end of the platform. Restart the game and make him
build to the 1st small platform. Set the next lemming as a blocker left of the
entrance. Have the builder build again from the left edge of the 1st platform
he reaches. When he finishes one ladder section, let him drop down and start
building again from the left edge of that platform. When he's over the last
small platform, let him drop down and build 2 more ladder sections to the exit.
When he starts to build the last section, go back to the right and release the
blocker. At this time you should have approximately 1-1/2 minutes left. Go to
the left entrance and make at least 6 of the lemmings climbers (more if you
want to rescue more). When a climber drops down from the column on the right
side, make him a digger. Have the first lemming that is walking left after the
hole is dug and drops down to the small platform on the left, build left as
soon as he touches down. Have the last lemming who drops through the hole, bash
through the column on his right, then bash through the next column. Make him
mine through the next 2 columns he comes to. Make him a builder just as he
finishes his last mining job. He'll only need one ladder section. As he starts
to build, go back to where the rest of the lemmings are and have one of them
build to the right from the top of the ladder in the pit.
Havoc 8: Lemming About Town
When the 1st lemming lands and turns left, make
him a climber. Make another lemming build right just as he lands (1 section
only). Make the climber a miner when he reaches the center of the top of the
obstacle he just climbed. When he comes back to the right, make him build over
the gap to the thin platform using only 1 ladder section. Make him build over
the small gap at the right end of the thin platform. When he gets to the 5th
line from the left in the red block platform, make him a digger for a short
distance, then a builder so he'll turn around. After he turns around, find a
likely spot for him to mine down to the next lower platform. Mine again from
the same relative spot as the previous platform. When he gets down to the last
platform before the landing platform, make him a miner so he will come out on a
line about even with the top of the ladder on the landing platform. Let him
reclimb the brick structure, turn around and start across the thin red
platform high above. When he's about half way across, have a lemming start a
new section at the top of the ladder below. Make the leader a builder to cross
the last gap over to the exit platform.
Havoc 9: AAAAAARRRRRRGGGGGGHHHHHH
Do NOT adjust the release
rate until the ladder to the exit is complete. Let the 1st lemming walk to the
wall on the right and turn left. The next 18 (at least) lemmings must be made
climbers. Start the first lemming building when he gets to the left edge of the
platform. Listen carefully for the sound of the last 3 bricks being laid for
each ladder section (turn off the music before starting this level if you have
to). While the ladder is being built, continue making each lemming a climber.
A critical point in the operation will occur when the 1st climber arrives
over the 4 white columns positioned in mid-air to the right. You must make the
lead lemming a miner so all the ones who follow will fall to the white columns.
(Pause the game just before assigning the mining skill, if need be, so things
don't get out of hand.) Once this last maneuver is done, much of the pressure
will be gone. Continue servicing the builder and assigning lemmings as
climbers. When the ladder is nearly complete (5 sections), you can stop
assigning climbers. When a climber drops off the right side of the white
columns, make him a miner so the lemmings trapped in the pit below can come
out. The first climber to get back to the brick obstacle must be made to mine
as soon as he gets there. Now increase the release rate.
Havoc 10: Flow Control
Start by pausing the game before the entrance opens.
Increase the release rate to 99. Restart. As soon as 3 or 4 lemmings have
appeared at the entrance trapdoor, pause the game again and decrease the
release rate to minimum (50). Restart again. When a single lemming gets past
the suction machines, make him build over the gap to the exit. When the ladder
is about half complete, pause once again and increase the release rate back to
99.
Havoc 11: Welcome to the Party, Pal!
Solution Outline
To solve this level, you'll just need one leader to do all the work. Let the
1st lemming build a ladder to the right that only one other lemming can get by
before the ladder is complete. The lead lemming needs to dig down, then build
up the next shaft (nearly all ladders must be started so that the first step of
one is built on the last step of the previous one). When there are only 50
seconds left, you must release the lemmings back at the landing platform.
Detailed Solution.
Make the 1st lemming a builder slightly
less than a half inch from the right wall. Make the 2nd lemming a digger when
he drops off the incomplete ladder (after he turns back to the left). Have him
dig through the remaining green platforms from left to right so that the lowest
platform is pierced at the far right. Have him build left from the left end of
the green ledge he drops to below. When he hits the wall and turns around to
the right, make him a builder at the 5th step from the bottom of the ladder.
Next, have him build from the right edge of the next platform. As soon as he
gets to the wall on the other side and turns around make him build left, then
zig-zap upwards with a series of ladders until he gets to the opening at the
top. (When he turns around to start a new ladder section, make him lay the
brick for the next ladder on top of the previous ladder so he will gain the
maximum height necessary - it is suggested you slow your system down while
these ladders are being built, if you can. When he gets to the top and drops
off to the green platform below, either make him a builder as soon as he
touches down, or make him a builder from the right edge, then a basher when he
is safely over the next platform below. You should be watching the clock and
when 50 seconds remain on the timer, go back to the landing platform and have a
lemming dig through the ladder on the right. Pause the game and increase the
release rate to 99 if you haven't already done so. When the lead lemming drops
off the top ladder from the top ledge, repeat the procedure you used above
(build, or build and bash). Complete the level by building over the remaining
2 gaps from the right edge of each platform.
Havoc 12: It's All a Matter of Timing
Solution Outline
Both timing and starting positions are equally important. Those players with
slower systems will probably enjoy an advantage. You will quickly observe that
although the release rate is 1, twice as many lemmings will descend from the
middle entrance as from the other two. The beginnings for the upper and lower
platforms are identical. Make the 1st lemming on both platforms builders at a
point where they will drop safely to the small platform below. The 2nd lemmings
to descend from the bottom and top entrances must be delayed so the 1st guys
have enough time to finish building; this means making them builders. Because
lemmings descend from the middle entrance at twice the rate as the other 2, you
must make the 1st lemming build 2 ladder sections so he ends up just over the
small upper platform that a lemming from the upper entrance is building from.
The lemming behind the 1st guy will have to drop down to the small platform
below the landing platform and do the building. The 3rd lemming will have to be
delayed. Synchronization details are provided in the detailed solution below if
you need them.
Detailed Solution for Synchronization
The starting points for the 1st lemmings from the upper and lower platforms
are at a point where the leading edge of the 1st step laid is at or slightly
over the last line near the right end of their respective platforms. The
starting point for the 1st lemming from the middle entrance is about halfway
across the last segment of the right end of the platform. After they have all
started building, the following events will start to occur in the order listed.
Bottom entrance: Lemming #2 will land and must be made a builder immediately.
Bottom entrance: Lemming #1 will land on small platform below and must build again from the extreme right edge.
Middle entrance: Lemming #1 must start a 2nd ladder section.
Middle entrance: Lemming #3 must be made a builder before he gets to ladder.
Upper entrance: Lemming #1 will drop to small platform and build from right edge.
Upper entrance: Lemming #2 will land and must build while he's on platform.
Bottom entrance: Lemming #1 must build from extreme left edge of platform so that it only takes 3 steps to protect landing of next lemming.
High and to the right: You will see 1 or 2 lemmings getting near the gap that hasn't been closed yet. Make 1 or both builders.
Pause and increase the release rate to 99.
Havoc 13: Highland Fling
Set the 1st lemming as a blocker when his feet
touch down. Make the 3rd lemming a blocker before the ramp begins. Make the
2nd lemming bash through the rock obstacle. Make him a builder at the instant
he leaves the last flat rock area on the other side of the 1st rock obstacle.
If he hits his head before completing the bridge, turn him around back in the
tunnel by making him a builder. When he finishes the ladder, make him a miner
before he can turn around. (If you make him a miner too soon, he'll fall thru
a gap at the end of the ladder.) After he mines thru the 2nd rock obstacle and
gets to the green floor, make him a builder to avoid a lethal trap ahead of
him. Have him next build right and left just before the end of the green area
of the platform. Go back and release the blocker on the right and increase the
release rate to 99.
Havoc 14: Synchronized Lemming
Solution Outline
Slow your system down for this one if you can. The following are the
individual solutions for each quadrant of the level.
Upper right (UR): 2 ladders must be built.
Lower right (LR): 2 columns must be bashed.
Upper left (UL): this quadrant consists essentially of 3 brick pyramids with
thin vertical slots in the top of each and a small cavity within each. Make the
first lemming a basher when he is as close to the left wall of the cavity of
the first pyramid on the right as you can get him. This will ensure that he
bashes non-stop to the cavity in the middle pyramid. When he drops into the
middle cavity, make him bash starting a short distance back from the left wall
so he will stop when he gets through the middle pyramid. When he walks to the
top of the left pyramid, make him build over the thin slot in the middle.
Lower left (LL): Make the leading lemming a climber when he starts to walk
left. When he gets on top of the 1st brick obstacle, make him dig down on the
LEFT half. Let him go when he finishes. Make a 2nd lemming a climber and have
him dig down on the remaining half of the same obstacle. When he reaches
bottom, make him a builder. Synchronizing details follow if you want them.
Details for synchronizing all 4 quadrants.
LR - 1st lemming bashes thru 1st column.
UR - 1st lemming touches down and must start building immediately.
LL - 1st lemming lands, but can be ignored for now.
LR - 1st lemming bashes thru 2nd column. Ignore LR quadrant after this.
UL - 1st lemming lands, turns around and starts bashing.
LL - make lemming a climber, then a digger when he gets over the LEFT half of the brick obstacle.
UL - make 1st lemming bash out of 2nd cavity.
LL - make 2nd lemming a climber.
UL - make lemming build from top of left brick pyramid.
LL - make lemming dig down on remaining half of brick obstacle
UR - make lemming who is now near or on the right platform build when he gets to the middle of the right platform segment.
LL - have digger build left has soon as he touches bottom and takes a step. Pause game immediately and increase release rate to 99.
Havoc 15: Have an Ice Day
Make the lead lemming a digger over the highest
ice peak under the flat area in the middle of the landing ramp. Make the 2nd
lemming a blocker between the two flat spots half way down the ramp. Allow the
lead lemming to walk left as far as he can and turn back to the right. Make him
a builder at the water's edge. Let him drop to the small island in the middle
then build again over to the shore. After he crosses, he will walk down into a
small valley then up 4 snow covered rocks. When he gets to the 4th rock, make
him a basher. After he bashes, make him build across the water on both sides of
the ice island. When he turns back to the left and gets to the base (left side)
of the highest point on the island, make him a builder. After he gets to
the exit platform, make him build to get over the short tube. The exit stairs
(and sensor) are buried under snow. Make him a blocker at the right side of the
doorway, then a bomber. Go back and release the blocker on the landing ramp.
Havoc 16: Scaling the Heights
Make the 1st lemming a climber just as he
leaves the entrance. When he gets clear down to the notch at the bottom of the
cliff, make him a builder to close the small gap. The next lemming will pass
him as he builds. Make him a blocker when he's about 2 inches to the right of
the cliff. Before too many more lemmings arrive, have one build to the left to
the cliff after turning around at the blocker. When the climber gets to the top
of the cliff and walks left to the last high rock before the exit, make him a
miner at the base. When he breaks through and walks down a slight amount, make
him a builder. When he hits his head and turns back to the left, let him walk
down to the base of the ladder and begin mining again. When the first lemming
gets back to the top of the ladder, make him a blocker. Have another lemming
build to the right to get to the top of the cliff. The first one that gets
there should be set as a blocker at the right edge. Another lemming should
build left off the last blocker, towards the exit.
Havoc 17: When Lemmings Dare
Solution Outline
Lots of precision required for this level and slow down your system if you
can.
First, you have to avoid the sticky tongues of 2 lizard type creatures which
means you have to take care where you start building ladders that face them.
When you've established a lead lemming, set a blocker right behind the leader
on the platform underneath the landing platform. Next, you will notice that
there's a small rock projection at the bottom of a metal platform below the
nose of the 2nd lizard. You'll need to use this to build to the right from.
This means you'll have to stop the building overhead (use a basher) just when
the leader is even with the tip of the lizards nose. If he floats all the way
to the lowest platform, you will not have enough skills to extricate him before
he can get to the exit. When he gets turned back around and on the platform
underneath the one holding the 2nd lizard, he must make his way down to the
exit so he comes out between the letters "U" and "T" in the word OUT over the
exit doorway.
Detailed Solution.
Make #1 lemming a builder as soon as he touches
down. Make lemming #2 a floater. As soon as #2 lemming gets near the left end
of the platform below the landing platform, make him a builder. He should lay
down 2 bricks just ahead of the left edge and turn around.
(You'll have to find a spot for him to lay down the first brick where the
lizard won't get him after laying down the 2nd brick or when he returns to
continue laying more bricks.)
Make #3 lemming a blocker a short distance behind #2. When #2 turns around
off the blocker and continues building, make him build until he's even with
the tip of the lizard's nose. Then make him a basher so he will stop building
and float down.
He should descend to a rock projection at the bottom of a metal square. When
he turns to the right, make him a builder again just before he falls off the
rock. Depending on where he starts building, he will have to build right once,
left once, then right once more from the end of the previous ladder. Or he
will have to build right twice, then left over to the metal platform. Finding
the exact positions for where to start the 1st and last ladder sections will
be a matter of trial and error; there's no way to describe them accurately
here.
After he makes it safely to the metal platform and walks left to the slanted
green shaft, make him a digger. When he's even with the bottom of the metal
platform, make him a miner. Now pause the game and increase the release rate
to 99 if you haven't done so already. Restart and release the blocker above.
The miner should finish between the letters "U" and "T" in the word OUT on the
exit building. Too far one way or the other will result in a restart of the
level.
Havoc 18: Lemmings in a Situation
Make the 1st lemming an athlete. After he
descends to the lowest platform on the right, make him a builder just to the
left of the last mortar line from the end of the platform. He'll build 2 ladder
sections and turn around. Make him a builder off the left edge of the little
brick ledge over the water. When he gets to the other side, make him a digger.
Let him walk left and back to the right. Before he can step down to the small
brick ledge over the left side of the water trough, make him dig out half the
distance to the brick ledge, then make him a builder. After he turns left and
steps out of the short tunnel and onto the brick platform, have him build 2
ladder sections. At the end of the 2nd section he should climb the post. When
he gets to the top, make him a digger. When he nears the previously built
ladder, make him a builder again. As he is building, go back to the landing
platform and make a lemming in the center of the pack, a climber. After he
climbs out (left or right side), make him a floater, then forget him until
later. Go back to the leader and make him start a second ladder section. When
he gets to the post, make him a basher. Make him build across the next gap
starting from the extreme left edge. When he drops to the platform on the other
side, make him build as soon as his feet touch down. When he finishes the
ladder, make him a blocker. The next lemming should be getting near. When he
gets to the blocker and turns right, make him a builder half way back down the
stairs. Now go back to the landing platform and select a lemming on the extreme
right edge of the platform by holding the cross-hair to the right of the
platform then slowly bring it to the left until a box takes the place of the
cross-hair. When the box becomes visible, make that lemming a bomber.
Havoc 19: Looks a Bit Nippy Out There
On either side of the entrance are 2
objects that resemble cats that are facing each other nose to nose. There are 2
narrow gaps between these objects. When the 1st lemming falls to the lowest
narrow gap, make him a builder. When's he's done, build left from the right
side of the gap. Pause the game and increase the release rate to 99. When
lemming #75 starts to leave the entrance, pause the game again and decrease the
release rate to the minimum. Restart and wait for lemming #79 to touch the
nose of the cat on the left. Make him a builder. Lemming #80 will go into a
holding area between the back and tail of the cat on the right. When the lead
lemming turns around and goes a short ways over the top of the ear of the cat
on the left, make him a digger. Let him dig down a short distance (about the
height of one lemming), then make him a builder. When he finishes building,
let him come back down and then go back up before making him a basher. When he
finishes bashing through the obstacle on his left, have him dig down directly
over the exit doorway.
Now bring the other lemming up the cat's back by making him a climber. When he
gets back to the noses, let him mine for a couple whacks with his pick, then
make him a basher. When he comes out on the back of the cat, make him a
builder. When he turns to the right, make him a builder again somewhere so he
will turn around to the left again. When he gets to the top of the ladder
you'll have one chance to close the gap at the top. (Lay the last brick as far
left as you can.) When he turns and comes back down the ladder a few steps,
make him a builder again. When he hits his head and stops building, he'll turn
around to the left, then again to the right. Let him get back to the base of
the ladder which was started at the end of the bashed tunnel. Now make him a
miner to free the rest of the lemmings. When he gets back to the ladder stub
that he quit building when he hit his head, make him a builder again from the
extreme right edge of the last brick laid. Since he's a climber, if he fails
to turn around and go left to the exit, the short digging job behind the cat's
ear needs to be extended a little ways the next time.
Havoc 20: LOoK BeFoRe YoU LeAp
Start by pausing the game before the
entrance trap doors open.
Move over to the left entrance. Restart the game. The 1st lemming out of the
left entrance will fall through the gap between 2 rock obstacles. When he's
about 60% of the way thru the gap, he'll hit a ledge and walk left very
briefly, then turn to the right. When he's taken half a step, make him a
bomber. The explosion below should create a crater that will not let the
lemmings that follow walk out over the left edge. (If it doesn't, adjust the
place where the 1st lemming is made a bomber.) Make the 2nd lemming test
to see if he can walk out to the left. If he can't, then make him an athlete.
Now go to the right entrance where 2 or 3 lemmings are already moving back and
forth on the right side of the top level. Near the right edge is a small, green
bush. 6 lemmings must be made bombers on or next to this bush; three as they
are moving right and three as they are moving left. The details for where to
make all 6 bombers are below if you can't figure it out. The object is to bomb
a path over to the left because the lemmings from the left entrance will need
to share some of the same openings. After you've gotten all the bombings done
satisfactorily, continue.
Now go back to the left entrance after ensuring that the lemmings on the right
will land safely on the exit platform. To the right is the athlete in a valley
between to rock obstacles. As he walks left and starts up the right side of the
3rd rock from the left, make him a miner. When he breaks through and the
lemmings get up to the valley, make the first one to reach the right side a
miner. When he breaks thru and lemmings start walking up the ramp to the right
entrance, make the 1st one that is moving along by himself a bomber just as he
reaches the 1st green bush below the top of the ramp. Make another one a bomber
from the same place. Now increase the release rate to max.
The following is a list of the positions to use on or about the bush. Each
item starts with the direction the lemming must be moving in: