TAME
CRAZY
WILD
WICKED
HAVOC
Havoc 1: Tubular Lemmings

Make #1 lemming a blocker as soon as he touches down. Make #3 lemming a blocker underneath the icicle hanging over the right side of the landing platform. Make #2 lemming build to close the gap at the left edge of the platform underneath. As he builds, make a lemming build left off the right blocker above (one ladder section only). Pause the game and increase the release rate to 99. Make the lemming below start bashing through the 1st two tubes on his right. Make him build to tubes 3 and 4 and start him bashing when he gets there. When he's half way through, make him a digger. Make him a basher again when he's even with the line on his left that separates the top and middle rows of metal platform blocks. Make him build clear across to the 6th tube. Then make him alternately bash, build, and bash to get to the metal platform on the right. When he gets to the 3rd metal platform block from the left and to the 2nd bolt on this platform, make him a builder again. Let him build only 5 steps, then make him stop by making him a basher. Make him build over the gap to the right. Go back to the landing platform and continue the ladder to the left to let the remaining lemmings escape. After all the lemmings have passed the builder, make him a basher so he'll stop building.

Havoc 2: Be More than Just a Number

Make lemming #1 build left from the 2nd bolt from the right edge of the landing platform (one section only). Make another lemming an athlete. When he lands below the landing platform, make him a builder at the left edge of his landing point. When he comes back to the left again, make him build across the gap where he landed. When he gets to the other side, make him a blocker at the left edge of the metal block. Make another lemming a climber. Make him a digger the instant he drops into the notch to the right of the blocker. Make him a digger again on the right side of the notch below. After he falls to the lowest platform, make him a builder just as he is clear of the tall metal pedestal supporting all the platforms. Make him build left when he gets to the single metal block up high on the right. When he starts building, go back and complete the ladder on the landing platform. Increase the release rate to 99.

Havoc 3: It's the Price You Have to Pay

This level employs a "trick" of sorts at the beginning. The trick is to use only 2 bashing skills to get through the 3 posts to the right of the entrance. Depending on the speed of your system, the approach will be different. If one approach doesn't work for you, try the other.

Method 1 (faster machines): Make the 1st lemming a basher a short distance ahead of the 1st post (he must bash some material on this first swing). When he gets to the 2nd post (unless he is still bashing), start him bashing again just as he gets to the post. He should bash non-stop through the 3rd post.

Method 2 (slower machines): Make the 1st lemming bash just as he gets to the 1st post. He should bash non-stop through the 2nd post. Start him bashing again at the 3rd post.

Pause the game now and increase the release rate to 99. Restart. One lemming will turn to the left. Make him build over the gap at the left edge of the platform. When he gets to the left where the brass tube turns downward, make him dig down on the left side of this tube. When he's almost to the bottom, make him a miner. Make him a basher when he's above the level of the exit platform on the left side of the rock (?) obstacle.

Havoc 4: The Race Against Clichés

Solution Outline
This level consists of a single entrance, but with upper and lower platforms. The upper platform will be used by 2 lemmings and will have to be bashed through in the middle where it hangs from the roof. The other 18 will use the lower platform. All 20 will be made climbers, but only 18 will be made floaters. To beat this one will require the liberal use of the pause key (don't try to use the mouse to pause the game). The first and last lemmings will have to take the upper route so they will be climbers only. Start by getting the maximum distance between the 2nd lemming and the rest of the pack. After the second lemming leaves the entrance, increase the release rate to about 70 which will provide a comfortable distance between lemmings for assigning skills to each individual lemming as well as ensuring they all get to the exit before time runs out.

Detailed Solution
Start by making the 1st lemming a climber. The moment the 2nd lemming appears at the entrance trap door, pause the game and increase the release rate to about 70. Restart. When the 2nd lemming turns and walks left, make him an athlete. Now wait for the first lemming to reach the top of the platform on the right. Make him a builder at the middle of the large flat spot on the platform. The instant you do so, pause the game again. Move the cross-hair to the platform to the left of the entrance. You should be able to make the next 6 lemmings climbers before pausing the game again.

Look up high. The first lemming should be nearing the left edge of the platform. When he gets to the extreme left edge, make him a builder. Once again, pause the game immediately. Go back and continue making all the lemmings climbers except for the last one. Work your cross-hair to the right as soon as the last lemming lands from the entrance. Now quickly, starting with the 2nd lemming in the line-up going over the tubes, make each one a floater (completing the transition to athlete). (If you hear a "splat," you missed one and will have to start the level over again.)

Check the floater count and make sure it is zero. Go back to the top and make the lemming up there bash through the area holding the platform to the roof. At this time the last lemming back at the landing area should be walking towards the wall on his right. Make him a climber. When he gets to the top, make him add a step to the ladder on the right then ignore him.

There's one tube on the lower platform that must be bashed through by the leader because it cannot be climbed over. The instant he starts bashing pause the game and check on the progress of the lemming above. Make him a digger when he gets over the last tube on the lower platform. Make sure he digs far enough left that the lemming behind him will drop safely to the tube below and not to the right of it. Make him build over the gap on the left of the lower platform.

Havoc 5: There's Madness in this Method

Make the 1st lemming a basher at the last instant before he can turn around at the brick wall on the right of the entrance. While holding down the right mouse button, prepare to make the 2nd lemming a miner the instant he turns left. (Check the manual for the use of the right mouse button.) If he started mining too late, he will not survive the drop to the pit below, although the others might. Let the 1st lemming continue to bash until he nears the right side of the brick obstacle, then make him a builder so he will stop. Make a climber out of one of the 1st lemmings to drop down to the pit below. Make him bash through the brick obstacle after he climbs up to the next platform above the pit. Make another lemming behind him a climber - the one you pick must be able to catch up with the basher about the time he is in the center of the structure. The 2nd climber should turn back to the right and start mining no later than the mid-point of the structure above his head. Because of synchronization problems, there's a definite possibility that the 2nd climber will not turn around. If this happens, you'll have no choice but to start the game over.

Havoc 6: Now Get Out of That!

Make the 1st lemming a miner just ahead of the first mound of snow at the top of the ramp. Make the next lemming a blocker just where the miner started mining. Before the miner breaks all the way through, make him a builder so he'll stop mining. Now immediately pause the game. A lemming will be coming back down the ramp and be nearing a little slope just below the entrance. Make him a miner just as he starts up the slope. Make him mine only long enough to prevent the next lemmings from walking farther to the left. Make the miner a builder to make him stop. Now go back to the first lemming and make him mine left from the bottom of the ramp. Stop him by making him a builder before he breaks through. Continue having him make new ramps below by alternately mining and building. 7 ramps must be built with the last breaking out to the right side of the ice. Now go make a lemming a miner at the left side of the blocker, which will release him and let the rest of the lemmings loose. Increase the release rate to 99.

Havoc 7: Creature Discomforts

Go immediately to the left entrance and make the 1st lemming a blocker when he's over the last line on the left end of the landing platform. Now pause the game. Go to the right entrance. The 1st lemming will be nearing the left end of the platform. Restart the game and make him build to the 1st small platform. Set the next lemming as a blocker left of the entrance. Have the builder build again from the left edge of the 1st platform he reaches. When he finishes one ladder section, let him drop down and start building again from the left edge of that platform. When he's over the last small platform, let him drop down and build 2 more ladder sections to the exit. When he starts to build the last section, go back to the right and release the blocker. At this time you should have approximately 1-1/2 minutes left. Go to the left entrance and make at least 6 of the lemmings climbers (more if you want to rescue more). When a climber drops down from the column on the right side, make him a digger. Have the first lemming that is walking left after the hole is dug and drops down to the small platform on the left, build left as soon as he touches down. Have the last lemming who drops through the hole, bash through the column on his right, then bash through the next column. Make him mine through the next 2 columns he comes to. Make him a builder just as he finishes his last mining job. He'll only need one ladder section. As he starts to build, go back to where the rest of the lemmings are and have one of them build to the right from the top of the ladder in the pit.

Havoc 8: Lemming About Town

When the 1st lemming lands and turns left, make him a climber. Make another lemming build right just as he lands (1 section only). Make the climber a miner when he reaches the center of the top of the obstacle he just climbed. When he comes back to the right, make him build over the gap to the thin platform using only 1 ladder section. Make him build over the small gap at the right end of the thin platform. When he gets to the 5th line from the left in the red block platform, make him a digger for a short distance, then a builder so he'll turn around. After he turns around, find a likely spot for him to mine down to the next lower platform. Mine again from the same relative spot as the previous platform. When he gets down to the last platform before the landing platform, make him a miner so he will come out on a line about even with the top of the ladder on the landing platform. Let him reclimb the brick structure, turn around and start across the thin red platform high above. When he's about half way across, have a lemming start a new section at the top of the ladder below. Make the leader a builder to cross the last gap over to the exit platform.

Havoc 9: AAAAAARRRRRRGGGGGGHHHHHH

Do NOT adjust the release rate until the ladder to the exit is complete. Let the 1st lemming walk to the wall on the right and turn left. The next 18 (at least) lemmings must be made climbers. Start the first lemming building when he gets to the left edge of the platform. Listen carefully for the sound of the last 3 bricks being laid for each ladder section (turn off the music before starting this level if you have to). While the ladder is being built, continue making each lemming a climber.

A critical point in the operation will occur when the 1st climber arrives over the 4 white columns positioned in mid-air to the right. You must make the lead lemming a miner so all the ones who follow will fall to the white columns. (Pause the game just before assigning the mining skill, if need be, so things don't get out of hand.) Once this last maneuver is done, much of the pressure will be gone. Continue servicing the builder and assigning lemmings as climbers. When the ladder is nearly complete (5 sections), you can stop assigning climbers. When a climber drops off the right side of the white columns, make him a miner so the lemmings trapped in the pit below can come out. The first climber to get back to the brick obstacle must be made to mine as soon as he gets there. Now increase the release rate.

Havoc 10: Flow Control

Start by pausing the game before the entrance opens. Increase the release rate to 99. Restart. As soon as 3 or 4 lemmings have appeared at the entrance trapdoor, pause the game again and decrease the release rate to minimum (50). Restart again. When a single lemming gets past the suction machines, make him build over the gap to the exit. When the ladder is about half complete, pause once again and increase the release rate back to 99.

Havoc 11: Welcome to the Party, Pal!

Solution Outline
To solve this level, you'll just need one leader to do all the work. Let the 1st lemming build a ladder to the right that only one other lemming can get by before the ladder is complete. The lead lemming needs to dig down, then build up the next shaft (nearly all ladders must be started so that the first step of one is built on the last step of the previous one). When there are only 50 seconds left, you must release the lemmings back at the landing platform.

Detailed Solution.
Make the 1st lemming a builder slightly less than a half inch from the right wall. Make the 2nd lemming a digger when he drops off the incomplete ladder (after he turns back to the left). Have him dig through the remaining green platforms from left to right so that the lowest platform is pierced at the far right. Have him build left from the left end of the green ledge he drops to below. When he hits the wall and turns around to the right, make him a builder at the 5th step from the bottom of the ladder. Next, have him build from the right edge of the next platform. As soon as he gets to the wall on the other side and turns around make him build left, then zig-zap upwards with a series of ladders until he gets to the opening at the top. (When he turns around to start a new ladder section, make him lay the brick for the next ladder on top of the previous ladder so he will gain the maximum height necessary - it is suggested you slow your system down while these ladders are being built, if you can. When he gets to the top and drops off to the green platform below, either make him a builder as soon as he touches down, or make him a builder from the right edge, then a basher when he is safely over the next platform below. You should be watching the clock and when 50 seconds remain on the timer, go back to the landing platform and have a lemming dig through the ladder on the right. Pause the game and increase the release rate to 99 if you haven't already done so. When the lead lemming drops off the top ladder from the top ledge, repeat the procedure you used above (build, or build and bash). Complete the level by building over the remaining 2 gaps from the right edge of each platform.

Havoc 12: It's All a Matter of Timing

Solution Outline
Both timing and starting positions are equally important. Those players with slower systems will probably enjoy an advantage. You will quickly observe that although the release rate is 1, twice as many lemmings will descend from the middle entrance as from the other two. The beginnings for the upper and lower platforms are identical. Make the 1st lemming on both platforms builders at a point where they will drop safely to the small platform below. The 2nd lemmings to descend from the bottom and top entrances must be delayed so the 1st guys have enough time to finish building; this means making them builders. Because lemmings descend from the middle entrance at twice the rate as the other 2, you must make the 1st lemming build 2 ladder sections so he ends up just over the small upper platform that a lemming from the upper entrance is building from. The lemming behind the 1st guy will have to drop down to the small platform below the landing platform and do the building. The 3rd lemming will have to be delayed. Synchronization details are provided in the detailed solution below if you need them.

Detailed Solution for Synchronization
The starting points for the 1st lemmings from the upper and lower platforms are at a point where the leading edge of the 1st step laid is at or slightly over the last line near the right end of their respective platforms. The starting point for the 1st lemming from the middle entrance is about halfway across the last segment of the right end of the platform. After they have all started building, the following events will start to occur in the order listed.

  • Bottom entrance: Lemming #2 will land and must be made a builder immediately.
  • Bottom entrance: Lemming #1 will land on small platform below and must build again from the extreme right edge.
  • Middle entrance: Lemming #1 must start a 2nd ladder section.
  • Middle entrance: Lemming #3 must be made a builder before he gets to ladder.
  • Upper entrance: Lemming #1 will drop to small platform and build from right edge.
  • Upper entrance: Lemming #2 will land and must build while he's on platform.
  • Bottom entrance: Lemming #1 must build from extreme left edge of platform so that it only takes 3 steps to protect landing of next lemming.
  • High and to the right: You will see 1 or 2 lemmings getting near the gap that hasn't been closed yet. Make 1 or both builders.

Pause and increase the release rate to 99.

Havoc 13: Highland Fling

Set the 1st lemming as a blocker when his feet touch down. Make the 3rd lemming a blocker before the ramp begins. Make the 2nd lemming bash through the rock obstacle. Make him a builder at the instant he leaves the last flat rock area on the other side of the 1st rock obstacle. If he hits his head before completing the bridge, turn him around back in the tunnel by making him a builder. When he finishes the ladder, make him a miner before he can turn around. (If you make him a miner too soon, he'll fall thru a gap at the end of the ladder.) After he mines thru the 2nd rock obstacle and gets to the green floor, make him a builder to avoid a lethal trap ahead of him. Have him next build right and left just before the end of the green area of the platform. Go back and release the blocker on the right and increase the release rate to 99.

Havoc 14: Synchronized Lemming

Solution Outline
Slow your system down for this one if you can. The following are the individual solutions for each quadrant of the level.

Upper right (UR): 2 ladders must be built.

Lower right (LR): 2 columns must be bashed.

Upper left (UL): this quadrant consists essentially of 3 brick pyramids with thin vertical slots in the top of each and a small cavity within each. Make the first lemming a basher when he is as close to the left wall of the cavity of the first pyramid on the right as you can get him. This will ensure that he bashes non-stop to the cavity in the middle pyramid. When he drops into the middle cavity, make him bash starting a short distance back from the left wall so he will stop when he gets through the middle pyramid. When he walks to the top of the left pyramid, make him build over the thin slot in the middle.

Lower left (LL): Make the leading lemming a climber when he starts to walk left. When he gets on top of the 1st brick obstacle, make him dig down on the LEFT half. Let him go when he finishes. Make a 2nd lemming a climber and have him dig down on the remaining half of the same obstacle. When he reaches bottom, make him a builder. Synchronizing details follow if you want them.

Details for synchronizing all 4 quadrants.

  • LR - 1st lemming bashes thru 1st column.
  • UR - 1st lemming touches down and must start building immediately.
  • LL - 1st lemming lands, but can be ignored for now.
  • LR - 1st lemming bashes thru 2nd column. Ignore LR quadrant after this.
  • UL - 1st lemming lands, turns around and starts bashing.
  • LL - make lemming a climber, then a digger when he gets over the LEFT half of the brick obstacle.
  • UL - make 1st lemming bash out of 2nd cavity.
  • LL - make 2nd lemming a climber.
  • UL - make lemming build from top of left brick pyramid.
  • LL - make lemming dig down on remaining half of brick obstacle
  • UR - make lemming who is now near or on the right platform build when he gets to the middle of the right platform segment.
  • LL - have digger build left has soon as he touches bottom and takes a step. Pause game immediately and increase release rate to 99.

Havoc 15: Have an Ice Day

Make the lead lemming a digger over the highest ice peak under the flat area in the middle of the landing ramp. Make the 2nd lemming a blocker between the two flat spots half way down the ramp. Allow the lead lemming to walk left as far as he can and turn back to the right. Make him a builder at the water's edge. Let him drop to the small island in the middle then build again over to the shore. After he crosses, he will walk down into a small valley then up 4 snow covered rocks. When he gets to the 4th rock, make him a basher. After he bashes, make him build across the water on both sides of the ice island. When he turns back to the left and gets to the base (left side) of the highest point on the island, make him a builder. After he gets to the exit platform, make him build to get over the short tube. The exit stairs (and sensor) are buried under snow. Make him a blocker at the right side of the doorway, then a bomber. Go back and release the blocker on the landing ramp.

Havoc 16: Scaling the Heights

Make the 1st lemming a climber just as he leaves the entrance. When he gets clear down to the notch at the bottom of the cliff, make him a builder to close the small gap. The next lemming will pass him as he builds. Make him a blocker when he's about 2 inches to the right of the cliff. Before too many more lemmings arrive, have one build to the left to the cliff after turning around at the blocker. When the climber gets to the top of the cliff and walks left to the last high rock before the exit, make him a miner at the base. When he breaks through and walks down a slight amount, make him a builder. When he hits his head and turns back to the left, let him walk down to the base of the ladder and begin mining again. When the first lemming gets back to the top of the ladder, make him a blocker. Have another lemming build to the right to get to the top of the cliff. The first one that gets there should be set as a blocker at the right edge. Another lemming should build left off the last blocker, towards the exit.

Havoc 17: When Lemmings Dare

Solution Outline
Lots of precision required for this level and slow down your system if you can.

First, you have to avoid the sticky tongues of 2 lizard type creatures which means you have to take care where you start building ladders that face them. When you've established a lead lemming, set a blocker right behind the leader on the platform underneath the landing platform. Next, you will notice that there's a small rock projection at the bottom of a metal platform below the nose of the 2nd lizard. You'll need to use this to build to the right from. This means you'll have to stop the building overhead (use a basher) just when the leader is even with the tip of the lizards nose. If he floats all the way to the lowest platform, you will not have enough skills to extricate him before he can get to the exit. When he gets turned back around and on the platform underneath the one holding the 2nd lizard, he must make his way down to the exit so he comes out between the letters "U" and "T" in the word OUT over the exit doorway.

Detailed Solution.
Make #1 lemming a builder as soon as he touches down. Make lemming #2 a floater. As soon as #2 lemming gets near the left end of the platform below the landing platform, make him a builder. He should lay down 2 bricks just ahead of the left edge and turn around.

(You'll have to find a spot for him to lay down the first brick where the lizard won't get him after laying down the 2nd brick or when he returns to continue laying more bricks.)

Make #3 lemming a blocker a short distance behind #2. When #2 turns around off the blocker and continues building, make him build until he's even with the tip of the lizard's nose. Then make him a basher so he will stop building and float down.

He should descend to a rock projection at the bottom of a metal square. When he turns to the right, make him a builder again just before he falls off the rock. Depending on where he starts building, he will have to build right once, left once, then right once more from the end of the previous ladder. Or he will have to build right twice, then left over to the metal platform. Finding the exact positions for where to start the 1st and last ladder sections will be a matter of trial and error; there's no way to describe them accurately here.

After he makes it safely to the metal platform and walks left to the slanted green shaft, make him a digger. When he's even with the bottom of the metal platform, make him a miner. Now pause the game and increase the release rate to 99 if you haven't done so already. Restart and release the blocker above. The miner should finish between the letters "U" and "T" in the word OUT on the exit building. Too far one way or the other will result in a restart of the level.

Havoc 18: Lemmings in a Situation

Make the 1st lemming an athlete. After he descends to the lowest platform on the right, make him a builder just to the left of the last mortar line from the end of the platform. He'll build 2 ladder sections and turn around. Make him a builder off the left edge of the little brick ledge over the water. When he gets to the other side, make him a digger. Let him walk left and back to the right. Before he can step down to the small brick ledge over the left side of the water trough, make him dig out half the distance to the brick ledge, then make him a builder. After he turns left and steps out of the short tunnel and onto the brick platform, have him build 2 ladder sections. At the end of the 2nd section he should climb the post. When he gets to the top, make him a digger. When he nears the previously built ladder, make him a builder again. As he is building, go back to the landing platform and make a lemming in the center of the pack, a climber. After he climbs out (left or right side), make him a floater, then forget him until later. Go back to the leader and make him start a second ladder section. When he gets to the post, make him a basher. Make him build across the next gap starting from the extreme left edge. When he drops to the platform on the other side, make him build as soon as his feet touch down. When he finishes the ladder, make him a blocker. The next lemming should be getting near. When he gets to the blocker and turns right, make him a builder half way back down the stairs. Now go back to the landing platform and select a lemming on the extreme right edge of the platform by holding the cross-hair to the right of the platform then slowly bring it to the left until a box takes the place of the cross-hair. When the box becomes visible, make that lemming a bomber.

Havoc 19: Looks a Bit Nippy Out There

On either side of the entrance are 2 objects that resemble cats that are facing each other nose to nose. There are 2 narrow gaps between these objects. When the 1st lemming falls to the lowest narrow gap, make him a builder. When's he's done, build left from the right side of the gap. Pause the game and increase the release rate to 99. When lemming #75 starts to leave the entrance, pause the game again and decrease the release rate to the minimum. Restart and wait for lemming #79 to touch the nose of the cat on the left. Make him a builder. Lemming #80 will go into a holding area between the back and tail of the cat on the right. When the lead lemming turns around and goes a short ways over the top of the ear of the cat on the left, make him a digger. Let him dig down a short distance (about the height of one lemming), then make him a builder. When he finishes building, let him come back down and then go back up before making him a basher. When he finishes bashing through the obstacle on his left, have him dig down directly over the exit doorway.

Now bring the other lemming up the cat's back by making him a climber. When he gets back to the noses, let him mine for a couple whacks with his pick, then make him a basher. When he comes out on the back of the cat, make him a builder. When he turns to the right, make him a builder again somewhere so he will turn around to the left again. When he gets to the top of the ladder you'll have one chance to close the gap at the top. (Lay the last brick as far left as you can.) When he turns and comes back down the ladder a few steps, make him a builder again. When he hits his head and stops building, he'll turn around to the left, then again to the right. Let him get back to the base of the ladder which was started at the end of the bashed tunnel. Now make him a miner to free the rest of the lemmings. When he gets back to the ladder stub that he quit building when he hit his head, make him a builder again from the extreme right edge of the last brick laid. Since he's a climber, if he fails to turn around and go left to the exit, the short digging job behind the cat's ear needs to be extended a little ways the next time.

Havoc 20: LOoK BeFoRe YoU LeAp

Start by pausing the game before the entrance trap doors open.

Move over to the left entrance. Restart the game. The 1st lemming out of the left entrance will fall through the gap between 2 rock obstacles. When he's about 60% of the way thru the gap, he'll hit a ledge and walk left very briefly, then turn to the right. When he's taken half a step, make him a bomber. The explosion below should create a crater that will not let the lemmings that follow walk out over the left edge. (If it doesn't, adjust the place where the 1st lemming is made a bomber.) Make the 2nd lemming test to see if he can walk out to the left. If he can't, then make him an athlete. Now go to the right entrance where 2 or 3 lemmings are already moving back and forth on the right side of the top level. Near the right edge is a small, green bush. 6 lemmings must be made bombers on or next to this bush; three as they are moving right and three as they are moving left. The details for where to make all 6 bombers are below if you can't figure it out. The object is to bomb a path over to the left because the lemmings from the left entrance will need to share some of the same openings. After you've gotten all the bombings done satisfactorily, continue.

Now go back to the left entrance after ensuring that the lemmings on the right will land safely on the exit platform. To the right is the athlete in a valley between to rock obstacles. As he walks left and starts up the right side of the 3rd rock from the left, make him a miner. When he breaks through and the lemmings get up to the valley, make the first one to reach the right side a miner. When he breaks thru and lemmings start walking up the ramp to the right entrance, make the 1st one that is moving along by himself a bomber just as he reaches the 1st green bush below the top of the ramp. Make another one a bomber from the same place. Now increase the release rate to max.

The following is a list of the positions to use on or about the bush. Each item starts with the direction the lemming must be moving in:

  • Right - left base of bush
  • Right - right side just over the top of the bush.
  • Right - top of the bush
  • Left - top of the bush
  • Left - half way down the left side
  • Left - left base of bush