As the name of this level suggests, all you need to
do is turn one lemming into a digger to dig through the floor trapping the
lemmings. As long as you don't dig directly under the exits (where the
lemmings just coming out would die from the fall), you can dig anywhere.
Fun 2: Only Floaters Can Survive This
Turn all of the lemmings into
Fun 3: Tailor Made for Blockers
Block off the right end of the highest
platform. Then, block off the left of the next platform, and the right of
the third. You should not do anything to the fourth platform, but block off
the left of the fifth (bottom) one. Block the right side of the bottom floor
where the exit is.
Fun 4: Now Use Miners and Climbers
Mine through the floor to free the
lemmings. Then, make all the lemmings climbers.
Fun 5: You Need Bashers This Time
Bash through the two vertical
objects. Then, bash through the lattice surrounding the exit where it meets
with the floor. (This will take several different bashers.)
Fun 6: A Task for Blockers and Bombers
Turn one of the lemmings into
a blocker, and then bomb him. (You can do this anywhere along the
platform.) Then, do the same to a lemming that is next to the vertical
Fun 7: Builders Will Help You Here
Build stairs to give the lemmings
a way to get over the miniature cliff. Then, build over the pit. If you use
the first lemming to do this, only a few lemmings will fall into the pit,
and you should meet your quota.
Fun 8: Not As Complicated As It Looks
Use the first lemming to block
passage to the right. The other lemmings will turn around and head to the
Fun 9: As Long As You Try Your Best
Bash through the column in the
middle of the screen. If you need to, use a blocker to keep other lemmings
(that have turned back before there was a path through the column) from
reaching the grinder.
Fun 10: Smile If You Love Lemmings
Turn all lemmings into floaters.
Block off the right end of the floor at the bottom of the screen.
Fun 11: Keep Your Hair on Mr. Lemming
Make the first two lemmings
athletes. After the first one has gotten over the obstacle, turn him into a
blocker. The other athlete will change directions after bumping into the
blocker, and before he climbs back over the obstacle, change him into a
basher. This will free a path to the exit for the rest of the lemmings.
Bomb the blocker.
Fun 12: Patience
Bash through the obstacle in the middle of the
screen. Block off the left end (with a lemming that has bounced off the
obstacle). Build out of the pit using two builders.
Fun 13: We All Fall Down
Wait for the first lemming to get close to
the right edge of the platform, and turn him into a digger. When the next
lemming comes close to the hole that the first lemming has created, turn him
into a digger. Repeat for all of the lemmings. (Diggers do not die from
Fun 14: Origins and Lemmings
Bash through the first column on the
right. Build stairs to reach the floor in the next section (which is
created by something that looks like a column on its side), then bash
through the column to the right of the stairs. Repeat this pattern until the
lemmings reach the exit.
Fun 15: Don't Let Your Eyes Deceive You
Bash through each of the
three columns. Send a scout out after you have bashed through the third
column, and build over the large pit (using 5 builders) and over the gap in
the stairs near the exit (this will take 2 builders). Free the blocker.
Fun 16: Don't Do Anything Too Hasty
Send a scout to the right and
block off the left side. Builds stairs to the exit (you will need 7) and
destroy the blocker.
Fun 17: Easy When You Know How
Bash through the two obstacles on the
right. Turn the lemmings into floaters before they hit the ground.
Fun 18: Let's Block and Blow
Make a lemming a blocker as he passes
over a chamber where there is no fire, and then bomb him. Keep on opening up
passages into the "safe" chambers until the lemmings are on the bottom
platform. Make sure to stagger the holes (don't line them up vertically),
or else the fall might be too much for the lemmings.
Fun 19: Take Good Care of My Lemmings
Send a scout to the right, and
block off the fall to the left. Build 4 times to reach the exit, and remove
the blocker on the right.
Fun 20: We Are Now At LEMCON ONE
Build stairs over the first gap to
the right. Bash through each of the thin columns and build over the gap
next to the exit.
Fun 21: You Live and Lem
Bash through the two walls blocking the
lemmings' path and build over the trap near the exit.
Fun 22: A Beast of a Level
Bash through the trees (this should only
take 5 bashers). Don't forget to block the left edge of the solid ground.
After one of the lemmings is past the last tree, start building in a zig-zag
pattern to the exit. (When the stairs hit the cliff or tree trunk, start
building from the top of the stairs in the other direction.) Then bash
through the tree that's surrounding the exit.
Fun 23: I've Lost that Lemming Feeling
Block off the pit to the
right. Send a scout to the left, and bash through the wall until the
lemming approaches a bottomless pit to his left. Build over this pit just as
he is finished bashing. Then bash through the wall blocking the lower exit.
Fun 24: Konbonwa Lemming San
Use blockers near both ends of the
platform. (Make sure that all lemmings are trapped in the middle.) When the
pack of lemmings is heading to the left, and the first one is just above
another smaller platform (the one to the left of the one-way rock), turn him
into a blocker, and then bomb him. All of the lemmings should proceed to the
left, jumping off the lower platform. Send a scout to the right, and use him
to dig down to the exit (preferably to the left of the exit). Free the
Fun 25: Lemmings, Lemmings Everywhere
Wait until the lemmings turn
around, and then mine so that the lemmings fall into one of the larger holes
in the lattice. Keep mining until they are about half way down the screen.
Then bash towards the spider web on the far right. After the lemmings have
entered the first ring of the spider web, bash into the horizontal chamber
that is just above the exit, and mine to the left of the exit. You can also
mine directly out of the spider web, but there is a chance of creating a
fall that is too large for the lemmings to handle. Use blockers as needed
to keep the lemmings from killing themselves.
Fun 26: Nightmare on Lem Street
Using both of the lemmings, build
stairs to the right, over the gap. Then, use both lemmings to build up
towards the exit. If the lemmings turn around before reaching the exit, have
them build into the cliff where they started out. They should turn back
towards the exit after hitting the wall.
Fun 27: Let's Be Careful Out There
Send 3 scouts to the right and
block off the left of the platform. Turn all of the scouts into floaters.
Have one scout block near the exit and another block the left edge of the
floor. The third scout should start building as soon as he turns to the
right and continue until the stairs go past the end of the platform above.
Have one lemming build over the blocker on the right of the platform. The
lemmings should land safely on the staircase the scouts built. Remove
blockers as needed.
Fun 28: If Only They Could Fly
Create 3 athletes. Block off both ends
of the floor on the bottom of the screen. The third athlete should build
stairs that reach to the highest or second-highest of the platforms without
hitting any other platform. If necessary, build a second set of stairs to
the exit. Then dig through the ladder that is holding the others.
Fun 29: Worra Worra Lemmings
Bash through any obstacle that is in the
lemmings' path. Make sure to block the right end of the platform where the
lemming enter. There is a gap in a pre-built staircase about half way to the
exit. The first lemmings should bash through the bottom of the staircase
after falling through. Use builders to create a staircase that starts in the
hole the bashers created. This new staircase should clear any obstacles and
provide allow the lemmings to reach a climbable slope. Bash through this
slope and zig-zag stairs up to the exit.
Fun 30: Lock Up Your Lemmings
Bash to the left out of the first trap,
then right out of the second one, and left out of the third, to the exit. If
you accidentally bash in the wrong direction, block the edge of the platform
and bash again once you can see the lemmings' direction more clearly.